Stickies won't stick to what?

Discussion in 'Mapping Questions & Discussion' started by phatal, Jan 15, 2008.

  1. phatal

    phatal L6: Sharp Member

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    I have some forward spawn points that are somewhat exposed. I want to have the surrounding walls to not allow stickies to stick. I tried BlockBullets but that didn't seem to work. I want to keep the current texture so something like a grate wouldn't be acceptable.
     
  2. Snipergen

    Snipergen L13: Stunning Member

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    well how about a new brush but very thin with blockbullets?
     
  3. phatal

    phatal L6: Sharp Member

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    Yeah. I posted that I tried that. :blushing:
     
  4. mjmyer

    mjmyer Guest

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    I've found that stickies won't stick to func_brushes. Maybe try making a thin func_brush with the nodraw texture, and put it in front of the walls you want to protect, and see if that works.
     
  5. phatal

    phatal L6: Sharp Member

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    You are correct. Thanks.
     
  6. TheFragMan

    TheFragMan L1: Registered

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    Was about to say the same thing. Glad it worked phatal.
     
  7. Intraman

    Intraman L4: Comfortable Member

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    can't you use a "func_nogrenades"? Isn't that what that function is exactly suppose to do?
     
  8. phatal

    phatal L6: Sharp Member

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    I tried it just to test it, but stickies still stuck. :)
     
  9. Vilepickle

    Vilepickle L7: Fancy Member

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    They also don't stick to func_breakable which is a minor annoyance when you want stickies to break something (like the Impact window). But it's easy enough to put them off to the side.
     
  10. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    I think they don't stick to any entity brush period, aside from func_detail since those are wannabe entities.