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KotH Steampowered

Discussion in 'Map Factory' started by KineSquared, Mar 25, 2013.

  1. KineSquared

    KineSquared L2: Junior Member

    Messages:
    64
    Positive Ratings:
    2
    This is my generic KotH map that I "should start out with". My big plans here were to stop sniper lines, have it be small and quick, yet not spawn-campy. Feel free to suggest a better name, I just randomly thought of this one (and I thought gully_long would be a bad name)
     
    Last edited: Mar 26, 2013
  2. Spacek531

    Spacek531 L4: Comfortable Member

    Messages:
    162
    Positive Ratings:
    90
    one thing right off the bat is you will want to replace the orange with some other non eye-bleed inducing color like blue or red or a reflectivity texture. If you don't have the blue/red dev textures, download the mappers pack.

    as many people will no doubt tell you, orange is an ugly color to use in your maps.
     
  3. KineSquared

    KineSquared L2: Junior Member

    Messages:
    64
    Positive Ratings:
    2
    A2
    -Re-textured to red, blue, and grey
    -Added more lighting
    -Fixed red resupply cabinets
    -Added more walling
    -Added another "Hump"
    -Re-arranged the crates
    -Aligned the flatcars better