Steampipe and sv_pure

Discussion in 'Team Fortress 2 Talk' started by A Boojum Snark, May 11, 2013.

  1. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

    Messages:
    4,769
    Positive Ratings:
    5,521
    Does anyone know how custom content is handled with the new system? Is it gracefully ignored by the game or does it still cause issues? I ask because I avoided conflicts between my mapping pack and pure/BSP packers by putting all the content in the sdk-specific search path rather than the game directory. Can't do that anymore so...

    I tried briefly to test it myself but I couldn't readily find a pure server. :)confused:)
     
  2. Deodorant

    Deodorant L6: Sharp Member

    Messages:
    263
    Positive Ratings:
    161
    From what I can tell, once the proper file moving has been done, custom content is handled the same as before. I have a whole bunch of reskin mods, which work fine on servers without sv_pure and show up with broken textures or are missing completely on servers with it.