CP Steamboat Race Version 3

Balloon Race but on the sea and river

  1. Cyberen

    Cyberen L2: Junior Member

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    Steamboat Race - Balloon Race but on the sea and river

    Like Balloon Race or Wacky Races, this best-of-seven competition occurs in two steamboats traveling to each point. Capture four to win!

    Special rounds include:
    Downstream
    One-and-Done (KOTH mode)
    Lots-a-Crocs (water is deadly)
    Oven Hell (portals at points)
    Overdrive (only shooting the paddlebox slows the boat down)

    I'm looking for feedback on if the special rounds are balanced, if the points are fun to play on and if there are any graphical glitches that hammer can somehow solve.

    Edit: I'm getting reports that the boats are too small and turn spontaneously, if you have any insights as to how to make a func_tracktrain move better in the source engine, please let me know.
    I'm also getting reports that the pusher trigger (what's in front of the dial) isn't working right. Please let me know what you've experienced.
     
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    Last edited: Jan 8, 2022
  2. Squaggies

    Squaggies L1: Registered

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    now this is what i like to see
     
  3. Cyberen

    Cyberen L2: Junior Member

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    I've updated the map to improve the functionality of the boats as well as the following:

    -larger boats with a ramp to the top
    -no music, it bloats the filesize.
    -on-screen text to tell you when your boat is moving
    -more signs
    -improved trigger logic for boats
    -all water is safe to dive in and teleports you unless "Lots-o-Crocs" is active
    -other small fixes, too numerous to mention

    try it and let me know what you think!

    Read the rest of this update entry...
     
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  4. Gravidea

    Gravidea L3: Member

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    Thank goodness I didn't miss this being uploaded here as well as on the Steam Workshop!

    I imagine you've already tried this, but one of the ways that mappers use to have smoother turns for func_tracktrains (which I imagine the steamboat is) is to add more path_tracks around turns to make the turn just a bit smoother. There's also making the func_tracktrain be a bit slower, but I imagine that isn't really an option since this IS a "race" type mode after all. Either of these two options can work though, but once again I imagine you have already tried them.

    Other than that, I can't wait to try something like this with 30+ players on my server. Honestly cannot wait to see how chaotic it is, and if I gain any knowledge about possible problems with this "stress test" of course I'll be sure to inform you. Keep up the good work!
     
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  5. Cyberen

    Cyberen L2: Junior Member

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    WARNING!

    Apparently the buttons in the paddlebox are unlocked all the time instead of just for fast mode and the RED boat is experiencing problems with moving itself. I don't think locking buttons works. I am fixing the errors and will have a fixed version 4 next week. Don't play or test the map until then.