- Apr 8, 2020
- 8
- 0
I don't think it's a very good system to have users not be able to access their subscribed maps via the "Launch server" button, or see them auto-completed in the console when typing map <mapname>. It doesn't help that the console prints all the workshop maps it successfully downloaded every launch, making it seem like they're all good to go.
If the console is cleared or the boot text is spammed out the tf_workshop_map commands don't do anything either.
Seeing that server operators can set maps to be downloaded via the workshop, "Updating steam resources...", it's really confusing to me that such a basic thing is like this. L4D2 does it fine. Especially considering there's a workshop folder in the maps folder by default.
steamcommunity.com
These posts show how obtuse the method is, so I've been wondering what the general mapping community thinks of this. Or if there's another, easy way to access these maps right after subscribing.
Or if, for some reason, this is the desired way for workshop subscribe downloads to be.
Sorry if this is already posted somewhere. I just want to learn.
If the console is cleared or the boot text is spammed out the tf_workshop_map commands don't do anything either.
Seeing that server operators can set maps to be downloaded via the workshop, "Updating steam resources...", it's really confusing to me that such a basic thing is like this. L4D2 does it fine. Especially considering there's a workshop folder in the maps folder by default.
Steam Community :: Team Fortress 2
Or if, for some reason, this is the desired way for workshop subscribe downloads to be.
Sorry if this is already posted somewhere. I just want to learn.
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