AFAIK, instancing is exactly the same as it is in the L4D2 SDK.
Could you explain that a bit closer? Not everyone here mapped for l4d2 (at least i didnt)
im finding it very frustrating that now while in and you selected a face, you cant use the arrows to turn your camera, instead it moves the UV's on that face.
I thought that was the lump files they use
Werent lump files to add stuff to fnished bsp files?
I think they used a lump file to add that robot voice + drag to the portal ending.
Yeah it blows, I am going to try and get valve to make it an option between the 2 but I don't think it will happen any time soon.Oh my god, that makes texturing about 10X harder now!
Is there any other ways to rotate? on keyboard?
So how 'bout that new displacement menu, eh?