static_prop or blocks?

naNuke

L1: Registered
Feb 1, 2009
6
0
heya all :) i wanna ask small question. For example i have very big thing i want to make at my map, like wall of stones. So my question is what's better. Make the wall from blocks, vertex editing, clipping and displacing (so i will have what i want but with soo many useless faces) or make it as custom model trough static_prop?

basically i think custom model should have less faces, better textures, smaller file size and it will be easier to render. But it's just my guess i dont know exactly how the source engine render stuff and how are map blocks compressed etc
 

Vigilante212

L420: High Member
Dec 21, 2008
481
33
It really depends on what the walls will be doing. If they are going to block visablity and are the main outer part of a building make them blocks. If they arent going to block visablity and are just in the middle of the map and dont need too much definition say like a cliff face make them displacments. If they need to be detailed, and dont block visability make them a custom model, or even func_detail.