Static player models in map?

Discussion in 'Mapping Questions & Discussion' started by Mr. 87, Jun 12, 2010.

  1. Mr. 87

    Mr. 87 L1: Registered

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    Hi there.

    I just wanted to hear if it's possible to add static, out-of-reach player models to a map? I tried a bit of searching around, but couldn't really find an answer. So far, I have added some prop_static entities that, for example, are using this model: models/player/hwm/heavy.mdl

    I have also tried adding the models without the /hwm/ in the path, but none of them appear in-game, after map compile. I get the following error while compiling:

    Error! To use model "models/player/hwm/heavy.mdl"
    with prop_static, it must be compiled with $staticprop!


    Any help to fix this would be appreciated! :)
     
  2. DjD

    DjD L5: Dapper Member

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    yes u can do it.
    make prop_ragdoll, choose the model, name it "MyModel"
    make a phys_ballsocket, under Entity 1 type "MyModel" and place it so that the ragdoll is hanging on it.
     
  3. Lancey

    aa Lancey Currently On: ?????

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    I don't recommend doing this because the player models are so cost intensive. However, you'd need for them to be prop_dynamic or else they will not be able to be created.
     
  4. Mr. 87

    Mr. 87 L1: Registered

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    Thanks for the replies, guys!

    @DjD - I'm gonna try that, thanks!

    @Nerdboy - Is there any way to make them less cost intensive? I had planned to have at least 10 of those models in the map... is this completely insane? :p
     
  5. HeaH

    HeaH L8: Fancy Shmancy Member

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    Having player models out of reach will confuse the players. It can only look wierd. I really don't recommend it.
     
  6. eyefork

    eyefork L3: Member

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  7. NovaSilisko

    aa NovaSilisko L42: Life, the Universe and Everything

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    I still don't get why valve hasn't made a "prop_static_override" or something.
     
  8. Mr. 87

    Mr. 87 L1: Registered

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    The models will only be visible through a window in each teams spawnroom - nowhere else on the map. I want to use them, to enhance the theme and "story" of the map. Would this still be a bad idea?
     
  9. DjD

    DjD L5: Dapper Member

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    nope, that definitely seems fine and a good idea to me. It really gives the map a nice character.
     
  10. Psy

    aa Psy The Imp Queen

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    We have prop_dynamic_override and prop_physics_override. What more could you want?
     
  11. StickZer0

    aa StickZer0 💙💙💃💙💙

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    prop_static_override by the looks of it

    Unless the players are going to be in stasis like in Blackmesa, I wouldn't suggest it, it will just confuse players