Static Meshes

Discussion in 'Mapping Questions & Discussion' started by b1skit, Jun 19, 2009.

  1. b1skit

    b1skit L1: Registered

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    Hi guys!

    I was wondering if anyone could give me some information about TF2 (or the source engine in general) with regards to the poly counts I should aim for when creating custom static meshes?

    I am building some custom meshes for my map - to feature as large objects within the level (ie. water towers, caves).

    But before I start construction I need to know what poly counts I should aim for in my meshes? Textures sizes? Any tips or guidlines for importing my own poly meshes from maya?

    Any tips appreciated! :)
     
  2. Jive Turkey

    Jive Turkey L3: Member

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    Your best bet really would be to load up model viewer from the sdk tools dialog and look around Valve's stock models. There are several tabs of information, including the model tab which displays polycounts and lets you view the different LOD models and their corresponding info. You can also poke around the gcfs in your Steam folder for information on texture sizes. No experience with Maya, but there are a few 3ds max plugins I couldn't live without. Look at the sdk docs wiki.
     
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  3. zpqrei

    aa zpqrei Theme Changer Extraordinaire

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    If you want to know what sort of things Source can do, Ep2's Alyx has ~9,000 tris in her face. To be honest, as long as you don't go over the top in detail (which it's hard to do, given TF2's simplistic style), source can handle it.
     
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  4. b1skit

    b1skit L1: Registered

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    Thanks guys, great suggestions! :)

    Zpqrei, I dont suppose you have a link to the info on Alyx's mesh?
     
  5. SiniStarR

    SiniStarR L8: Fancy Shmancy Member

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    hey if you figure out uv maps and maya, please LET ME know! I cant figure it out at all when I do my models unfortanitly.
     
  6. b1skit

    b1skit L1: Registered

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    SiniStarR, I would advise you to do a google search on UV Mapping. There are a lot of great tutorials out there that will walk you through the process, I would also HIGHLY recommend buying a Digital Tutors training DVD - The Maya UV Mapping Workflow is my favorite. You can find one for less than $50, and they cover EVERYTHING - you will be a Maya UV master :)
     
  7. TracerDX

    TracerDX L3: Member

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    Last edited: Jun 29, 2009
  8. b1skit

    b1skit L1: Registered

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    Great link, exactly what I was looking for - thanks!

    The best news is that it confirmed my model is very suitable :)

    Stay tuned for "Bon Voyage"!