- Apr 24, 2012
- 72
- 5
So, I'll be finishing highschool this coming year, and I've been visiting many colleges across the US to find the best school for me. One of my majors I'm cosidering is game design.
Something that has annoyed me a bit is that most colleges that I've looked at and talked to students from seem to teach you from the ground up. Meaning they assume you know nothing about different engines (generally it's been mostly Unity Engine and Unreal). I just don't want to be stuck in a class where I already need to learn more about an engine I've spent 2 years on.
One of things I've considered is starting a game design studio. Reason being is that I'd love to craft my own stories and design what I find interesting, instead of just designing others ideas (if this isn't the case for most game studios let me know). I'm not sure how much knowledge it takes, and what kind of resources are required to get there.
Myself, I've spent a bit of time learning c#, javascript, and HTML5. I'm not fluent my any means, but I know enough to get by. I'm also not great at 3D modeling, I can make tables and barrels and the like, but nothing as complicated as a human being. I've worked with unreal for about 2 years now, and source for a bit longer, and just this year I picked up unity and cryengine. I'm comfortable writing stories, and doing simple sketches.
So my question is how hard is it to start a game design studio, and what kind of knowledge is required? Are their others here on TF2maps.net that have started their own? Is it worth getting a game design degree?
Something that has annoyed me a bit is that most colleges that I've looked at and talked to students from seem to teach you from the ground up. Meaning they assume you know nothing about different engines (generally it's been mostly Unity Engine and Unreal). I just don't want to be stuck in a class where I already need to learn more about an engine I've spent 2 years on.
One of things I've considered is starting a game design studio. Reason being is that I'd love to craft my own stories and design what I find interesting, instead of just designing others ideas (if this isn't the case for most game studios let me know). I'm not sure how much knowledge it takes, and what kind of resources are required to get there.
Myself, I've spent a bit of time learning c#, javascript, and HTML5. I'm not fluent my any means, but I know enough to get by. I'm also not great at 3D modeling, I can make tables and barrels and the like, but nothing as complicated as a human being. I've worked with unreal for about 2 years now, and source for a bit longer, and just this year I picked up unity and cryengine. I'm comfortable writing stories, and doing simple sketches.
So my question is how hard is it to start a game design studio, and what kind of knowledge is required? Are their others here on TF2maps.net that have started their own? Is it worth getting a game design degree?
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