Starcanyon - midnight in the Texas panhandle Star Canyon is a payload map that I have been working on for the past year. I believe it is of high enough quality to be properly uploaded. It was originally named manaemgef. Any and all feedback is appreciated, I'm still not sure on a lot of gameplay elements
-removed spool from blocking door at first -turned staircase at last into dropdown and flank and widened area -increased setup time -increased spawn time on blue for b -decreased spawn time for red on b -added force respawn on caps for red -added trigger teleport to reds second spawn -added signs -reduced spawn time for red on c -increased spawn time for blue on c -fixed floating cart spots -widened red exit for last -misc. bug fixes May upload another version before next playtest incase any bugs are found. Read the rest of this update entry...
I got naed during a test because I didn't check spawns like a dumby -Fixed teleporting spawn stuck spot -Removed one way door on B Read the rest of this update entry...
-Red should properly respawn immediately after capping A&B -Replaced the main entrance into D with a wide door facing south -Moved some arrows to avoid confusion coming out of spawn until I can find a better solution -Moved door to face the drop down into C to prevent Red over extending. Read the rest of this update entry...
-Decreased respawn time for Red on last to increase the challenge for attackers -Decreased respawn time on first from 18 seconds to 14 seconds -Altered cover on C and B -Increased visibility of the underground flank on last -Messed around with health placement around the entire map. Read the rest of this update entry...
-Added a closing door on first to prevent red from abusing a powerful flank. -Messed with health pack placement around first -Added a ramp in the building between A and B -Added some extra cover for defenders on last against airblasts Read the rest of this update entry...
-Added new underground flank on B -Rearranged raised area on the inside area before B -Added roofed portion to break up sightlines before C and to provide an advantage for attackers -Added raised entrance into C to make capping easier -Rearranged the flank on last to prevent defenders from abusing it -General miscellaneous improvements I NEED to fiNISH the SKyboxxxxx grrrrrr its just exponentially increasing in difficultyyyy Read the rest of this update entry...