PL Starcanyon a4

midnight in the Texas panhandle

  1. Nixon

    Nixon L3: Member

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    116
    Positive Ratings:
    79
    Starcanyon - midnight in the Texas panhandle

    Star Canyon is a payload map that I have been working on for the past year. I believe it is of high enough quality to be properly uploaded.
    It was originally named manaemgef.
    Any and all feedback is appreciated, I'm still not sure on a lot of gameplay elements

     
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  2. Nixon

    Nixon L3: Member

    Messages:
    116
    Positive Ratings:
    79
  3. Nixon

    Nixon L3: Member

    Messages:
    116
    Positive Ratings:
    79
  4. Nixon

    Nixon L3: Member

    Messages:
    116
    Positive Ratings:
    79
    -removed spool from blocking door at first

    -turned staircase at last into dropdown and flank and widened area

    -increased setup time

    -increased spawn time on blue for b

    -decreased spawn time for red on b

    -added force respawn on caps for red

    -added trigger teleport to reds second spawn

    -added signs

    -reduced spawn time for red on c

    -increased spawn time for blue on c

    -fixed floating cart spots

    -widened red exit for last

    -misc. bug fixes

    May upload another version before next playtest incase any bugs are found.

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  5. Nixon

    Nixon L3: Member

    Messages:
    116
    Positive Ratings:
    79
  6. Nixon

    Nixon L3: Member

    Messages:
    116
    Positive Ratings:
    79
    -Red should properly respawn immediately after capping A&B

    -Replaced the main entrance into D with a wide door facing south

    -Moved some arrows to avoid confusion coming out of spawn until I can find a better solution

    -Moved door to face the drop down into C to prevent Red over extending.

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  7. Nixon

    Nixon L3: Member

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    116
    Positive Ratings:
    79
    -Decreased respawn time for Red on last to increase the challenge for attackers

    -Decreased respawn time on first from 18 seconds to 14 seconds

    -Altered cover on C and B

    -Increased visibility of the underground flank on last

    -Messed around with health placement around the entire map.

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  8. Nixon

    Nixon L3: Member

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    Hopefully I'll have the new skybox done by this weekend, the current one is a little janky
     
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  9. Nixon

    Nixon L3: Member

    Messages:
    116
    Positive Ratings:
    79
    -Added a closing door on first to prevent red from abusing a powerful flank.

    -Messed with health pack placement around first

    -Added a ramp in the building between A and B

    -Added some extra cover for defenders on last against airblasts

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  10. Nixon

    Nixon L3: Member

    Messages:
    116
    Positive Ratings:
    79
    -Added new underground flank on B

    -Rearranged raised area on the inside area before B

    -Added roofed portion to break up sightlines before C and to provide an advantage for attackers

    -Added raised entrance into C to make capping easier

    -Rearranged the flank on last to prevent defenders from abusing it

    -General miscellaneous improvements

    I NEED to fiNISH the SKyboxxxxx grrrrrr
    its just exponentially increasing in difficultyyyy

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