Stalemate on timelimit

Discussion in 'Mapping Questions & Discussion' started by Zarokima, Sep 18, 2010.

  1. Zarokima

    Zarokima L69: Deviant Member

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    Noob question time! :O

    How do I set my map to stalemate/sudden death when the time limit runs out? I've got a team_round_timer that outputs to a game_round_win when it runs out, and that works fine. My issue is with the server's mp_timelimit setting. When that finished counting down the map keeps going like normal, but the server timer stays at 0 with the "Map change on round end" message on the scoreboard.
     
  2. FaTony

    FaTony Banned

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    Server side cvar. Forgot which.
     
  3. Sergis

    aa Sergis L666: ])oo]v[

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    tf_gamerules

    Proxy entity for TF Gamerules

    INPUTS

    SetStalemateOnTimelimit <bool> Determines whether mp_timelimit can end the match in the middle of a round.
     
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  4. Zarokima

    Zarokima L69: Deviant Member

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    The tf_gamerules thing worked, but is it supposed to disallow overtime as well? Even if a point is in the process of being captured, it immediately stalemates. My usual servers only use a round limit with no time restriction, so I'm not sure if this is normal behavior or not.

    Also, is there a way to set the in-map timer to sync with mp_timelimit? Currently it's separate, so the map can end with up to 10 minutes displayed on the clock.
     
    Last edited: Sep 18, 2010
  5. Icarus

    aa Icarus

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    It is normal. SetStalemateOnTimelimit forces a round end regardless of the situation, except for one situation (If either flag is not at home when the team round scores are tied in CTF).

    The only way to have it sync up with the server time is to remove the timer from your map entirely, which you probably wouldn't want unless it's something like CTF.
     
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