Stairs. Just... Stairs...

Discussion in 'Mapping Questions & Discussion' started by OctoBlitz, Jan 19, 2016.

  1. OctoBlitz

    OctoBlitz L5: Dapper Member

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    Hi guys,

    I am looking for help with stairs, I can never seem to put them in right so I am looking for some help with placing the props. Whenever I try to place stairs, I end up burying them under the map unintentionally.

    Thanks guys,
    Blitz
    [​IMG]

    EDIT: Thanks guys, stairs are now looking like they are supposed to, thanks guys!
     
    Last edited: Jan 20, 2016
  2. Sergis

    aa Sergis L666: ])oo]v[

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    take stairs, put in stairs, adjust stairs in 2d views or 3d if youre pro until happy

    the vagueness of your question makes it hard to give a more specific answer
     
  3. Muddy

    Server Staff Muddy Muddy

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    • Thanks Thanks x 1
  4. HolySnickerPuffs

    aa HolySnickerPuffs Bad at TF2, Loves Mapping For TF2

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    Here's how you make stairs.

    1. Make a ramp where you stairs will be
    2. make that ramp about 8 Hammer units shorter on the top and slant.
    3. Place a rectangular brush on the top of the ramp - That's your top step.
    4. Continue placing steps until you reach the bottom of the ramp.
    5. Presto! You did it.
     
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  5. Yrr

    aa Yrr An Actual Deer

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    [​IMG]
    triangles yo
     
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  6. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    And since no one's said it explicitly yet:
    The height of each of those triangles is 8units, the depth (the top part) is 12units. Thats the standard dimensions for stairs.
     
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  7. Flower_Shop_Guy

    aa Flower_Shop_Guy ♪ ------------ ♫ ------------ ♪

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    Good clipping BTW.
     
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  8. EArkham

    aa EArkham Necromancer

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    It's worth it to spend some time making a catalog of prefabs or even just vmfs to cut and paste from once you get a series of stairs you like. Make them generic enough to be reused. Then you can just clip them shorter and vertex adjust the width as appropriate.

    Same with prop stairs. Just set up your prop stairs in a blank vmf, create the brushwork you need to make the stairs blend in (like railings and playerclip or blockbullets, etc) and then just use that for future maps.
     
  9. Habber T Mancer

    Habber T Mancer L1: Registered

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    Speaking of clipping, use blockbullets to reduce demo and soldier rage by up to 71%.

    [​IMG]
     
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  10. Bogdy

    Bogdy L4: Comfortable Member

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  11. MoonFox

    MoonFox L10: Glamorous Member

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    I just learned it as: don't make steps more than 28 units high from one another. (16 for floating between top and bottom of each step)
    - _
     
  12. Lampenpam

    aa Lampenpam

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    ...if you made steps 28 units high that it sounds like your grid size is increadibly low. Don't work with tiny ass grid size for something like that.
     
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  13. MoonFox

    MoonFox L10: Glamorous Member

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    I prefer maximum flexibility with props, a ghastly vestige of my days working unreal
     
  14. Hyperion

    aa Hyperion L16: Grid Member

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    Standard 12x8 stairs need 4hu grid too...
     
  15. OctoBlitz

    OctoBlitz L5: Dapper Member

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    Ah... sorry for being a bit vague... I will fix that