Staging

Discussion in 'Map Factory' started by Nosher, Sep 16, 2009.

  1. Nosher

    Nosher L4: Comfortable Member

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    Staging (strategically moving CP)

    Hi all,

    This is a KoTH map, based around the main part of my ctf map, Staging.

    It has a slight tweak, as the CP moves.....it is located on a train.

    There is a further thing, that I have tried to make this map unique, in that when you capture the point, the train moves slowly towards the enemy base......

    ......can your team keep the point??

    Feedback would be appreciated.

    This is the first version, of a nearly completed map, with a different slant on KoTH...

    Thanks
    Nosh.
     
    Last edited: Dec 5, 2009
  2. bauxite

    bauxite L1: Registered

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    wow, this is an awesome idea!
     
  3. J4CK8

    J4CK8 L11: Posh Member

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    Nice idea with the cart moving towards the enemy. Should help with a team that's failing to cap the point, or at least let the winning team get some spawn camping :p

    As long as sentries can't be built on the train it sounds like it will work well. Looks great too from the screenies. Gonna get it on for gameday this weekend?
     
  4. Nosher

    Nosher L4: Comfortable Member

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    ....no building on the trains......sorry Engies...

    Nosh
     
  5. The_Ulf

    The_Ulf L6: Sharp Member

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    Awesome rounded architecture (optimized, right? :D)! I like the moving train point concept - sounds like a good idea to keep the battle more dynamic.

    I wanna see a playtest of this one!
     
    • Thanks Thanks x 1
  6. Mr.Blob

    Mr.Blob L8: Fancy Shmancy Member

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    Looking good so far, I'm not sure about all your texture choices but it still looks good.
     
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  7. nik

    nik L12: Fabulous Member

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    so its kinda like KOPL

    right?
     
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  8. Agentkid

    Agentkid L1: Registered

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    very good map
     
  9. Nosher

    Nosher L4: Comfortable Member

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    The tests it had last night on release, were pretty favourable - but needs more play testing....

    No prob - it is entered for gameday [ame="http://forums.tf2maps.net/showthread.php?p=106580#post106580"]here........[/ame]

    Thanks
    Nosh
     
  10. Nosher

    Nosher L4: Comfortable Member

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    Errr - kind of but not really....more like tug of war, I suppose....

    It moves, like payload, but will only move when capped, towards the enemy base......

    ...the game win conditions are the obviously KoTH...

    Thanks
    Nosh
     
    Last edited: Sep 17, 2009
  11. Nosher

    Nosher L4: Comfortable Member

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    + gameday bump + :)
     
  12. zpqrei

    aa zpqrei Theme Changer Extraordinaire

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    Changed the thread name to have a capital letter, looks more professional.

    Looks good, too.
     
  13. martijntje

    martijntje L8: Fancy Shmancy Member

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    nice map, I played on it shortly during gameday. (I was hoping to attend when my own map was played, but unfortunatly the server was full by that time (I hope that is a good sign))

    The maps looks very nice. Signage could have been better, I didnt realize I could travel on a upper level until I saw someone do that. Also I heard some people say engeneers where overpowered, So you might think of making some spots more exposed.
     
  14. Nosher

    Nosher L4: Comfortable Member

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    Updated to A3 for Gameday.

    Whats new?


    Widened the main play area either side of tracks...

    [​IMG]

    Drop down holes into each alcove

    [​IMG]

    New buildings either side of base - small rooms for engies, perhaps....

    [​IMG]

    And Signage for train - these signs start netural and then change to the colour of the CP owner........

    [​IMG]


    Nosher
     
    Last edited: Sep 26, 2009
  15. Nosher

    Nosher L4: Comfortable Member

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    This is a gameday bump from Sunday just gone.....

    Apart from the train NOT starting in the middle (which is now fixed and in the beta), are there any other comments about layout, gameplay etc....?

    Thanks in advance
    Nosh.
     
  16. absurdistof

    aa absurdistof

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    Maybe have a section where the train is over a giant cliff to a river?
     
  17. Nosher

    Nosher L4: Comfortable Member

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    KoTH_Staging goes BETA

    Lots of changes from A3 to B1 - including...

    1) Train starts in the middle and only moves when capped at the start of the round...
    2) You can build on the tracks BUT the train will destroy Engineers stuff if it moves over it...
    3) Spawn rooms now designed on the lower level - the upper Battlements exit is now far more obvious as a result.....
    4) Optimization and additional clipping done...

    Feedback welcome....
    Nosher
     
  18. Tapp

    Tapp L10: Glamorous Member

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    The map looks great. I haven't played it yet, but it looks like a lot of fun. I just have one gripe, the train itself. Couldn't you make some kind of func_brush platform with hazard stripping? As well as giving a clearer indication of the spot, the current light attachment just looks weird.
     
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  19. Nosher

    Nosher L4: Comfortable Member

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    A custom model is being built at this time - it will be in the RC version.

    Thanks for the feedback :)

    Nosh.
     
  20. Nosher

    Nosher L4: Comfortable Member

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    Gameday bump... :)