Stacking a map vertically

Discussion in 'Mapping Questions & Discussion' started by Fish 2.0, Oct 16, 2013.

  1. Fish 2.0

    Fish 2.0 L6: Sharp Member

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    If you somehow have a massive map that can't fit into the regular X,Y hammer space could you somehow make the map stack vertically?
     
  2. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Seamless transitions? No. If you have stages and want to stack them sure. The only issue would be with the 3D skybox casting shadows on the map below it or being visible from below. You might be able to work around it utilizing the max render distance cutoff and putting them far enough apart vertically that they can't be rendered. That should also provide enough distance to prevent shadowing assuming your sun isn't near the zenith.
     
  3. Fish 2.0

    Fish 2.0 L6: Sharp Member

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    Yeah, I knew it would have to be a staged map. I actually wanted to play around with vertical stacking for the detailing contest using teleports but my computer crapped out and I couldn't do anything. Teleports in a large map would also be bad and not work at all.

    I also just remembered that yeah, the sun light is actually not part of a skybox. Perhaps a night map could work if lighting was manipulated extremely well.
     
  4. Pocket

    aa Pocket func_croc

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    Isn't it possible to have multiple 3D skyboxes? I thought I read somewhere that someone had pulled it off.
     
  5. RaVaGe

    aa RaVaGe

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    I think Dr.spud made something like that for haarp, ask him maybe.
     
  6. henke37

    aa henke37

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    That shouldn't be difficult in theory, if the sky_camera had Enable and Disable inputs.
     
  7. kinggambit

    kinggambit L1: Registered

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    Here's a thread about the same question i had:
    http://csgo.gamebanana.com/threads/187241

    This prefab illustrates sorta how you could create multiple 3d skyboxes. It will definitely be a bit harder if you're stacking the map vertically, because you'll have to duplicate some of the "overlapping areas" (i.e. if you're in area 2, you could still see parts of area 1 and 3).
     
  8. Dr. Spud

    aa Dr. Spud Grossly Incandescent

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    With haarp, parts of the skybox get disabled/enabled when stages start. You can make them func_brush and send inputs to them whenever you like.
     
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