spy tech

Discussion in 'Map Factory' started by lesnau18, Oct 23, 2009.

  1. lesnau18

    lesnau18 L1: Registered

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    there are two sentries in front on each base and they can be killed, but they will respawn in 15 seconds. the two center walls around the middle point can get destroyed which will make it hard to capture the point. the final point rooms come out of 2fort which i thought that would be neat to involve those. i know that some textures are messed up and i will fix them. plus i will add alot more to this map when i get more time. i will get a dl link up as soon as possible
     
    Last edited: Oct 24, 2009
  2. Seba

    aa Seba DR. BIG FUCKER, PHD

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    1. Spytech isn't the greatest name ever; try changing it to something that isn't such a popular TF2 word.

    2. Spawned Sentries are never a good thing; if they're essential to your map then sure, keep'em, but IMHO they'll make your map less popular.

    3. Destructible env'ts are fun, but make sure they're not decreasing performance and/or killing gameplay.

    Other than that, should be a cool map, just remember to detail.
     
  3. Icarus

    aa Icarus

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    Did you just copy paste 2fort's control room?
     
  4. lesnau18

    lesnau18 L1: Registered

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    no iused the main i deas and changed it a bit.
     
  5. absurdistof

    aa absurdistof

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    Very open space, lets see some more map complexity :/