Springboards / Jump pads?

Discussion in 'Mapping Questions & Discussion' started by Lain, Apr 3, 2015.

  1. Lain

    aa Lain Resident wrong opinion holder

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    Does anyone have a prefab / guide to making Springboards that actually work correctly?
    Right now this is just a Trigger_Push, and I have to jump to make it work, which isn't what i want. Because it is a Trigger_Push, Soldiers and demomen can jump off of it, giving a stupid advantage to the defenders as the soldier can bomb easily without being seen. Plus I think it wont look good when detailed, I would like it if it changed texture when deactivated (by the enemy capping the point or a player using it, putting it on cooldown) if at all possible to.
    Thanks.

    https://youtu.be/G3sAM6N1fOs video of the current one working.
     
    Last edited: Apr 3, 2015
  2. ibex

    aa ibex

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    trigger_apply_impulse

    You are looking for this thing, I had to pull it straight from doomsday event (decompile with only entities) to get it to work, and I don't full understand it. Someone may have done something with it for April Fools though.
     
  3. Fantasma

    aa Fantasma

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    HELLO THERE JUMP PAD FRIEND

    Ok, so basically you add a trigger multiple, then add the velocity as 0 0 -90 to the !activator.

    I did this in backwoods, but I've lost the vmfs and decompiles aren't working.
     
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