Model Split In Half Payload 1.0

Made by Crash (and Bakscratch)

  1. Crash

    aa Crash func_nerd

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    What the hell, Crash? What purpose could this even have? Why would you need a split cart? That is weird. What's wrong with you?

    Reasons.

    Model split by Bakscratch, inside skin by myself.

    Uploaded for the 72hr contest.
     
  2. Crash

    aa Crash func_nerd

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    Split in half--
     
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  3. Bakscratch

    aa Bakscratch Finisher of Maps

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    --thanks post.
     
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  4. Muddy

    Server Staff Muddy Muddy

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    If only there was a way to give half-thanks.
     
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  5. puxorb

    aa puxorb L7: Emoticon

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    Crash is up to his usual shenanigans again. I suspect trainsaw maps.
     
  6. Crash

    aa Crash func_nerd

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    I promise no trains...
     
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  7. BigBros

    BigBros L3: Member

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    Great. We have all already lost and it hasn't even started yet...
     
  8. KubeKing

    Server Staff KubeKing Back home in Jupiter, things are getting harder

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    If Blu has to push their cart into a saw, Crash...

    You are as crazy as people say you are behind your back.
     
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  9. PMAvers

    PMAvers L6: Sharp Member

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    389
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    Or to his face.

    He cray.
     
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  10. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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    Tha

    or

    nks

    your choice ;)
     
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  11. Pocket

    aa Pocket func_croc

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    I'd love to know what you based this on. It looks like a cross section of a bowling ball or something surrounded by dirt and gravel. If this is really what fat man bombs looked like inside, kudos for doing the necessary research.
     
  12. Geit

    aa Geit 💜 I probably broke it 💜

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    Reminded me of:
    [​IMG]
     
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  13. Crash

    aa Crash func_nerd

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    Yep, it was loosely based off the Fat Man bomb. I didn't make it quite as detailed, but it was my first time making a skin or even just a material from scratch, so it was an interesting experiment.

    [​IMG]

    Packed in gravel because TF2.
     
  14. KubeKing

    Server Staff KubeKing Back home in Jupiter, things are getting harder

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    Oh, Crash, does the texture on the inside have a bump map? If that's so, will that be a problem with the moving cart?

    Can prop textures even have bump maps?
     
  15. Crash

    aa Crash func_nerd

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    Errr, there shouldn't be any problem? I don't think the material should affect anything. All seems to be working fine in a quick test run of it.
     
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  16. KubeKing

    Server Staff KubeKing Back home in Jupiter, things are getting harder

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    Great! Excited to see how all works out. Good luck to all participating in the contest, and may the odds be ever in your favor!
     
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  17. HQDefault

    aa HQDefault ...what

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    Wouldn't splitting the cart in half just destroy the cart?
     
  18. YM

    aa YM LVL100 YM

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    It's a dynamic prop already, so it can't use vertex lighting, it only lights from one point.
    Normal mapping nixes a prop's ability to use vertex lighting too, but since it's already only using single-point lighting, there is no difference
     
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  19. Pocket

    aa Pocket func_croc

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    For reference, all the player models use normal mapping for the folds of the fabric in their uniforms, among other fine details.

    Now you know!
     
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  20. Lobey

    Lobey L1: Registered

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    8
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    Looks like one of those giant jawbreakers ;)