# Spiral Staircase

Discussion in 'Mapping Questions & Discussion' started by Blindfate, Nov 25, 2008.

1. ### BlindfateL1: Registered

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I'm working on my first map (Yay, go Fate!), and I decided that a semi-circle staircase would look very nice. I've looked over a few Paste Special tutorials, but I can't seem to get it to work right. The original stairs' dimensions are: 64x188x12

Also, i was wondering if there was anyway to make a spiraling ramp?

Thanks for any help in advance!

2. ### aagrazrOld Man Mutant Ninja Turtle

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To make a spiralling ramp you will want to cut the ramp into triangles (as seen from above). Then use the vertex manipulation tool to drag one corner of your wegde shape down, and do this respectivly with all your other wegdes to create a spiral slope effect.

The same process would be used for the steps, only you arn't limited to triangles for the sake of smoothing the surface. Create a wegde, and you can copy/paste it, then manipulate it in place of the next step.

The principles of these constructions go way back to Half-Life 1 mapping, before the advent of displacements for rubble/terrain or more ingenious constructions (concrete road in Half-Life 2, railway tracks in cp_badlands).

You can find yourself some good beginner construction methods over at the snarkpit. I presume it's still up and running..

edit: http://www.snarkpit.net/index.php?s=articles

3. ### aaArmadillo of DoomGroup Founder, Lover of Pie

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That seems awfully complicated. I just use the arch tool. Size it however you want, then ungroup and lower each piece to 16 units above the previous step. Rinse and repeat to create a spiral. If you want to make it a ramp, simply cut the steps in half.

4. ### aagrazrOld Man Mutant Ninja Turtle

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I was assuming one had already created an 'arch' using the arch option..

edit: I meant whole wegde segment.. thing. I couldn't find the right word for it. >.> 180* arch segment.

I had just woken up.. with a slight hang over.. heh.

I pass my buck to the tutorials there.

Last edited: Nov 25, 2008
5. ### aaluxatiledeer

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First, try make a bunch of ramps that go upwards in a spiral with 90 degree turns.

Now try walking up it and try telling me it's not the worst set of ramps you've ever walked up in a game.

See what I mean? You constantly have to turn, leaving you unprepared for any enemies, not to mention frustrated and/or bored. Just drop the spiral staircase.

6. ### BlindfateL1: Registered

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Thanks guys! The archtool did fine when I used a negative height modifier.

7. ### BlindfateL1: Registered

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It's not that long of a staircase. But I see the problem with it as I type it. Shit.

8. ### aagrazrOld Man Mutant Ninja Turtle

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Muffin' is right. It's better to have them go up/down parallel to each other. Like in most buildings you find.

Though, you might get away with it were it wide and a significant part of a flag room or something.

But it's a good thing to learn either way.

9. ### BlindfateL1: Registered

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Well, the situation is a small passage down to a larger area. I have like a warehouse, but then there's a "secret door" that's already opened and the staircase takes you down to where it's a more lab like area.