Spinny things?

Discussion in 'Mapping Questions & Discussion' started by HQDefault, Dec 7, 2014.

  1. HQDefault

    aa HQDefault ...what

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    I'm making a map where the skybox rotates around in a circle infinitely. But I can't figure out how to make it spin around.
     
  2. iiboharz

    aa iiboharz eternally tired

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  3. HQDefault

    aa HQDefault ...what

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    Odd. It didn't show up at first.
     
  4. Freyja

    aa Freyja It hurt itself in it's confusion!

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    func_rotating doesn't work in tf2. You need to use func_door_rotating or momentary_rot_button.
     
  5. HQDefault

    aa HQDefault ...what

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    Neither appear to be able to rotate indefinitely.
     
    Last edited: Dec 7, 2014
  6. Freyja

    aa Freyja It hurt itself in it's confusion!

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    Just make their angle 999999 and they will by all human accounts
     
  7. HQDefault

    aa HQDefault ...what

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    Just a second, will spinning the sky camera spin the skybox around?

    Edit: never mind.

    But anyway, for some reason, the map refuses to compile the new version when I try to do that. :|
     
    Last edited: Dec 7, 2014
  8. HQDefault

    aa HQDefault ...what

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    Well, I think I may have found what could be the problemo: Can I not make displaced surfaces move?
     
  9. Crash

    aa Crash func_nerd

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    Displaced surfaces cannot be parented. sky_camera cannot be, either.

    I ran into this hurdle with wubwubwub's liftoff thing.
     
  10. Another Bad Pun

    Server Staff Another Bad Pun punished bird

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    I've used this method before: might work.
    edit: realized that you couldn't rotate the sky camera with this because it requires parenting. You could rotate everything else in the skybox though
     
    Last edited by a moderator: Aug 29, 2015
  11. Lampenpam

    aa Lampenpam

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    you might want to move all your displacments back to word since entity-displacments will make the compile fail
     
  12. Crash

    aa Crash func_nerd

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  13. HQDefault

    aa HQDefault ...what

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    That explains why the scenery was so flat in the video
     
  14. Pocket

    aa Pocket func_croc

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    Wait, hang on, I thought they were talking about rotating the camera itself, not the stuff inside the skybox. Why would that require parenting anything?