Discussion in 'Mapping Questions & Discussion' started by Gabe Noodle from Volvo, Feb 19, 2016.
How does one make a spinning brush such as that seen in the C17 sewers of HL2?
I'm not exactly sure what you're asking, but here's one way to spin a brush that works in TF2. I'm sure it can be used in more complex situations as well.
Another quick question, in your opinion which is better for making a small spinning sphere, func_physbox_multipley or just func_physbox? I've checked the developer wiki, and it doesn't specify.
I use this for spinning things:
Just a heads-up: All brushes receive static lighting upon compile, so unless this object is going to be directly under a light source, it's going to get lighting that doesn't match the direction it's facing most of the time. Depending on your purposes, a custom prop might work better, at least once your map is out of alpha.
you could also just use func_door_rotating, just don't use 3klicksphillips method, it's too expensive and probably glitches with physics in tf2.
you can also use motors but it's only for static brushes - items will rotate but will remain stationary.
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