Spinning Brush

Discussion in 'Mapping Questions & Discussion' started by Gabe Noodle from Volvo, Feb 19, 2016.

  1. Gabe Noodle from Volvo

    Gabe Noodle from Volvo L3: Member

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    How does one make a spinning brush such as that seen in the C17 sewers of HL2?
     
  2. Another Bad Pun

    Server Staff Another Bad Pun bap

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    I'm not exactly sure what you're asking, but here's one way to spin a brush that works in TF2. I'm sure it can be used in more complex situations as well.

     
  3. Gabe Noodle from Volvo

    Gabe Noodle from Volvo L3: Member

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    Another quick question, in your opinion which is better for making a small spinning sphere, func_physbox_multipley or just func_physbox? I've checked the developer wiki, and it doesn't specify.
     
  4. Crash

    aa Crash func_nerd

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  5. Pocket

    aa Pocket func_croc

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    Just a heads-up: All brushes receive static lighting upon compile, so unless this object is going to be directly under a light source, it's going to get lighting that doesn't match the direction it's facing most of the time. Depending on your purposes, a custom prop might work better, at least once your map is out of alpha.
     
  6. Lampenpam

    aa Lampenpam

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    you could also just use func_door_rotating, just don't use 3klicksphillips method, it's too expensive and probably glitches with physics in tf2.
     
    Last edited: Feb 23, 2016
  7. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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    you can also use motors but it's only for static brushes - items will rotate but will remain stationary.