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  1. FishyUberMuffin

    FishyUberMuffin War Paints Everywhere

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    Speedy Trench Mail - Payload

    This is a payload map of my payload race map named Speedy Mail
     
  2. FishyUberMuffin

    FishyUberMuffin War Paints Everywhere

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  3. Kobolite

    aa Kobolite The only dutch person here!

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    I'm not trying to be rude or anything but why is an a2 already fully textured. There are very little dev textures. I know it's your map you can do anything with it but still
     
  4. killohurtz

    aa killohurtz Distinction in Applied Carving

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    Because, contrary to popular belief, dev textures are not a requirement. They are only common in alphas because of their utility as measuring tools and as placeholders if you don't feel like choosing textures yet. No one is obligated to use them if they don't want/need to.
     
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  5. FishyUberMuffin

    FishyUberMuffin War Paints Everywhere

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    Becuase I never like the dev textures all that much in very large amounts because if there is too much of one texture it hurts the eyes and I can be very confused at where I am looking at. It just better for me to have the map textured and not dev texture.
    Edit: Also this map is a copy of another map so I don't have to use dev texture if I already have the map fully texture.
    Edit: When I mean by a copy of another map. It's a copy of another of my maps. I did not copy another person map.
    Edit: The map that is the copy of is Ceasefire (https://tf2maps.net/downloads/ceasefire.4012/). As you can see from the map. This map is just a shorten version of Ceasefire and is a payload game and not a koth game.
    Edit: That map is fully texture so why should I use dev texture on an already texture map.
     
    Last edited: May 6, 2017
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