Speed gel is fun!

Discussion in 'Portal 2' started by owly-oop, Jun 2, 2011.

  1. owly-oop

    aa owly-oop im birb

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    Last edited: Jun 3, 2011
  2. Icarus

    aa Icarus

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    You were away and I don't know if you got my messages on steam

    Icarus: super
    Icarus: I think I broke it
    Icarus: http://cloud.steampowered.com/ugc/578924792212205855/5924461F9C33975DB458028FC96FAEB7CF054B6B/
    Icarus: it slides off everytime now
    [After reloading]
    Icarus: ok I [finished the chamber]
    Icarus: but it felt kind of contrived, like I didnt do it the way it was meant to
    Icarus: I'll record a demo so you can see how I did it
    Icarus: another few things to note
    Icarus: the little ramp before the portal you have to take multiple times makes it so that when you exit, you fall backwards a bit
    Icarus: I fell into the water a couple of times because of that
    Icarus: the light fixtures near the end of the map were solid, too
    Icarus: I ran my head into them a couple times beofre
    Icarus: http://dl.dropbox.com/u/831776/superchamber.dem
    Icarus: those are the issues, but I found the chamber had a nice balance between challenging and easy
    Icarus: your chamber has a focus on actual puzzle making
    Icarus: instead of spot-the-portal-surface, or a test of reflexes
    Icarus: it was fun, creative, and all around a positive experience
    Icarus: and the detailing was pretty good, too
    Icarus: definitely felt like the CJ levels in the game
    Icarus: 5/5 (just fix those problems damnit)
     
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  3. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    http://dl.dropbox.com/u/13673854/Portal2/Demos/demoforsuper.zip

    Was pretty cool. the fling i spent most of the time doing- the one back into the previous room- was a bit fiddly, though once i figured it out it was clear enough. EDIT: Oh, this was a ninja solution? Leave it in Plz.

    Also, the portalable surface in the first room that the paint falls onto looks odd because thanks to the engine, no paint spatters off the side of it. Maybe a few paint_spheres around the edges would get a better effect.
     
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    Last edited: Jun 4, 2011
  4. tyler

    aa tyler snail prince, master of a ruined tower

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  5. Freyja

    aa Freyja ¯\_(ツ)_/¯

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    Yeah, my box droppers broke too.

    I recorded a demo for only half of it. It might not be that useful. My main complaint was the cube kept coming out wrong in the first room, making it near impossible to do the puzzle how I saw.
     
  6. owly-oop

    aa owly-oop im birb

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    Thanks for playing guys. Which box dropper @ aly and yyler?

    I don't know what determines the cube to come out wrong in the first room, when I tested it ingame myself it was mostly consistent :(

    @icarus I know which one you mean, I have no clue why some people fall backwards as it is even angled a bit so you fly towards the button/cube. I'll put some of those entities that control the path of the players after they jump
     
    Last edited: Jun 3, 2011
  7. tyler

    aa tyler snail prince, master of a ruined tower

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    The one in the first room. I got past that, and then I got back into the first room via the fling (after like 20 minutes because it is not obvious), and then I died and had to start over and couldn't be bothered when the box dropped started not working.
     
    Last edited by a moderator: Jun 3, 2011
  8. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    I think it should be clarified the two rooms are linked. It feels very much like two seperate chambers until you twig. Maybe this could be acheived by forcing/enticing the layer to look at the window between them, or by having the player go directly from one to the other rather than being on the catwalks. The longer and more complex the players route is, the less spatial awareness they keep.
     
  9. owly-oop

    aa owly-oop im birb

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    Woops, my arrows were in a visgroup that was turned off. Going to start compiling now

    http://forums.thinkingwithportals.com/downloads.php?view=detail&df_id=667

    -added autosaves
    -fixed boxes getting stucked
    -fixed icarus's picture with the speed gel making the map impossible
    -added the arrows
    -fixed players flying backwards to their deaths near the end
    -disabled collions of the lights
    -made the lasers nonlethal
    -fixed the first door not closing when the button was unpressed
     
    Last edited: Jun 3, 2011
  10. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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  11. owly-oop

    aa owly-oop im birb

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    I didn't have time to watch your demo, but I assume you managed to skip the lasers. I fixed being able to do this in the recent version
     
  12. tyler

    aa tyler snail prince, master of a ruined tower

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  13. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    Ah, replayed it, found the lasers and the proper solution. I still think mine was pretty good. Also, if you fuck up the jump throught the fizzler even slightly, as i did, you clip three things, losing momentum all the while, until you miss the platform and hit the water.