Specular Reflections too bright

Kapalm

L1: Registered
May 1, 2015
7
0
Hello.

Before (and After) I attempted to build cubemaps (with hdr on and off), the models in the game (and reflective concrete) seem to have a extreme brightness glitch.
glitchy.png


When specular reflections are off, the view models are glitchy, yet the point prop_static is fine.

How do I fix this?
 

worMatty

Repacking Evangelist
aa
Jul 22, 2014
1,257
999
Try mat_bumpmap 0.
 

Tumby

aa
May 12, 2013
1,084
1,192
In my experience that is simply LDR cubemaps being used in an HDR environment. Did you really build cubemaps in both mat_hdr_level 0 and 2? If so, did you make sure to clear the texturecache before checking out what the cubemaps looks like? (One way to do that is by loading a different map and then back to your again)
 

Kapalm

L1: Registered
May 1, 2015
7
0
After a map restart, it works now. Thank you