Specular Reflections too bright

Discussion in 'Mapping Questions & Discussion' started by Kapalm, Sep 15, 2015.

  1. Kapalm

    Kapalm L1: Registered

    Messages:
    7
    Positive Ratings:
    0
    Hello.

    Before (and After) I attempted to build cubemaps (with hdr on and off), the models in the game (and reflective concrete) seem to have a extreme brightness glitch.
    glitchy.png

    When specular reflections are off, the view models are glitchy, yet the point prop_static is fine.

    How do I fix this?
     
  2. Lain

    aa Lain Resident wrong opinion holder

    Messages:
    725
    Positive Ratings:
    652
    Disable shadows?
     
  3. Idolon

    aa Idolon the worst admin

    Messages:
    1,421
    Positive Ratings:
    4,154
    I had this exact issue earlier today. I was able to fix it by just recompiling and rebuilding.
     
  4. worMatty

    aa worMatty Repacking Evangelist

    Messages:
    1,071
    Positive Ratings:
    832
    Try mat_bumpmap 0.
     
  5. Tumbolisu

    aa Tumbolisu  I ⌄ I 

    Messages:
    931
    Positive Ratings:
    894
    In my experience that is simply LDR cubemaps being used in an HDR environment. Did you really build cubemaps in both mat_hdr_level 0 and 2? If so, did you make sure to clear the texturecache before checking out what the cubemaps looks like? (One way to do that is by loading a different map and then back to your again)
     
  6. Kapalm

    Kapalm L1: Registered

    Messages:
    7
    Positive Ratings:
    0
    After a map restart, it works now. Thank you