specular map problems

Discussion in 'Mapping Questions & Discussion' started by eerieone, Oct 11, 2008.

  1. eerieone

    aa eerieone

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    i try to apply a texture to my model with both normal map and specular

    "VertexLitGeneric"
    {
    "$basetexture" "bankvault/bankvault"
    "$model" 1
    "$surfaceprop" "metal"
    "$envmap" "env_cubemap"
    "$envmaptint" "[0.5 0.5 0.5]"
    "$envmapcontrast" 0
    "$bumpmap" "bankvault/bankvault_normal"
    "$normalmapalphaenvmapmask" 1
    }


    did as best as i could, but i get still get the message that sth aint right:

    material bankvault/bankvault has a normal map and an envmapmask. Must use $normalmapalphaenvmapmask.


    the working files are here:
    http://www.upload.crunkbass.de/?a=show&file=62616e6b7661756c745f737065632e7a6970&big=1
     
  2. TheDarkerSideofYourShadow

    TheDarkerSideofYourShadow L10: Glamorous Member

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    Yeah, you;ve got that set up just the same as mine is, and its working correctly. Is it an issue with the envmapcontrast being 0? Otherwise I'd just make sure that the vtf was made correctly.
     
  3. eerieone

    aa eerieone

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    changing the envmapcontrast doesnt doesn´t help

    could you plz have a look on my bankvault_normal.vtf and check if the alpha is set up correctly? and if not correct it :)