i try to apply a texture to my model with both normal map and specular
"VertexLitGeneric"
{
"$basetexture" "bankvault/bankvault"
"$model" 1
"$surfaceprop" "metal"
"$envmap" "env_cubemap"
"$envmaptint" "[0.5 0.5 0.5]"
"$envmapcontrast" 0
"$bumpmap" "bankvault/bankvault_normal"
"$normalmapalphaenvmapmask" 1
}
did as best as i could, but i get still get the message that sth aint right:
material bankvault/bankvault has a normal map and an envmapmask. Must use $normalmapalphaenvmapmask.
the working files are here:
http://www.upload.crunkbass.de/?a=show&file=62616e6b7661756c745f737065632e7a6970&big=1
"VertexLitGeneric"
{
"$basetexture" "bankvault/bankvault"
"$model" 1
"$surfaceprop" "metal"
"$envmap" "env_cubemap"
"$envmaptint" "[0.5 0.5 0.5]"
"$envmapcontrast" 0
"$bumpmap" "bankvault/bankvault_normal"
"$normalmapalphaenvmapmask" 1
}
did as best as i could, but i get still get the message that sth aint right:
material bankvault/bankvault has a normal map and an envmapmask. Must use $normalmapalphaenvmapmask.
the working files are here:
http://www.upload.crunkbass.de/?a=show&file=62616e6b7661756c745f737065632e7a6970&big=1