ARENA speciality a5b

A combination of arena and A/D

  1. The Smk

    The Smk L3: Member

    Messages:
    115
    Positive Ratings:
    28
    specialty - A combination of arena and A/D

    a Dessert map set in a Canyon with a special playstyle that is A/D with arena.
    That means both teams have two ways to win
    Blue has:
    Kill all the Enemy
    Capture the Point
    Red has:
    Kill all the Enemy
    Defend the Point for a certain Amount of Time

    Known Problems:
    No Countdown for Red team


     
  2. Narpas

    aa Narpas Failing at Scaling

    Messages:
    222
    Positive Ratings:
    207
    Just by looking at your screenshots, it seems your map is overscaled. Here is a good tutorial for scale.
     
  3. The Smk

    The Smk L3: Member

    Messages:
    115
    Positive Ratings:
    28
  4. Simulacron

    Simulacron L6: Sharp Member

    Messages:
    308
    Positive Ratings:
    184
    Don't start with open spaces and add in geometry, try to plan your map with interesting geometry from the begining. By doing this you get much better layouts for your map. To me your map looks very open and flat with not many hight variation. Look at official maps, to get a feeling about what works for a map. Good luck with your project!
     
    • Agree Agree x 1
  5. Diva Dan

    aa Diva Dan hello!

    Messages:
    857
    Positive Ratings:
    1,466
    red is going to have a pretty big advantage in A/D arena because of the setup time... they will basically be unkillable. Maybe without setup it would be more fair? Because it's a cool idea and I'd love to see it work, but it's going to take a LOT of intelligent design to make arena work outside of symmetrical game modes.
     
    • Agree Agree x 1
  6. The Smk

    The Smk L3: Member

    Messages:
    115
    Positive Ratings:
    28
    I all ready removed the setup time from red i know its gonna be hard to balnce but i am gonna try my best

    Yeah i had a pretty big fail i disabled all the func_details in the levle which made the geometry pretty bland
     
    • Thanks Thanks x 1
    • Funny Funny x 1
  7. Diva Dan

    aa Diva Dan hello!

    Messages:
    857
    Positive Ratings:
    1,466
    Thanks for doing that, if you couldn't tell I hadn't downloaded it- I should probably do that next time before I leave advice!
     
  8. Muddy

    Server Staff Muddy Muddy

    Messages:
    2,393
    Positive Ratings:
    4,236
    mmm, tasty...

    It's spelt 'desert'
     
  9. The Smk

    The Smk L3: Member

    Messages:
    115
    Positive Ratings:
    28
  10. Turnip

    aa Turnip The 80s Vegetable

    Messages:
    1,432
    Positive Ratings:
    804
    Create a prop_static in select the demo.mdl or any player / bot varient a player model for good size reference, dont worry about deleting them as they wont show up in the map.
     
  11. The Smk

    The Smk L3: Member

    Messages:
    115
    Positive Ratings:
    28
    + added some areas only accessible for specific classes
    +added Cover
    +added a Cactus
    +added a Sniper Spot that needs some jumping to get to
    +added door in the Mine part to get a bit of a delay on blue to get red to the tunnel first

    Read the rest of this update entry...
     
  12. Simulacron

    Simulacron L6: Sharp Member

    Messages:
    308
    Positive Ratings:
    184
    I don't think you should places that are only
    accesable by a few classes, by this you create an unfair andvantage for them especially in arena. If you would have a place to jump up for a solieder and only a heavy in the opposing team is left, he will probably loss this battle. You can add a few class specific places like everymap has, but don't over do it and try to make them balanced and not too overpowerd
     
  13. The Smk

    The Smk L3: Member

    Messages:
    115
    Positive Ratings:
    28
    yeah i know that it seems pretty bad of an idea but its only 1 place and thats right next to a wall with no real space. if you get up there you only have 1 visible area to attack and that area is supposed to be defended easily. There would be another one but any class (maybe nt heavy) can jump to it which makes it no problem
     
  14. Simulacron

    Simulacron L6: Sharp Member

    Messages:
    308
    Positive Ratings:
    184
    Ok, didn't knew this, than it's alright, it just sounded like you would create multiple class specific spots
     
  15. The Smk

    The Smk L3: Member

    Messages:
    115
    Positive Ratings:
    28
  16. The Smk

    The Smk L3: Member

    Messages:
    115
    Positive Ratings:
    28
  17. The Smk

    The Smk L3: Member

    Messages:
    115
    Positive Ratings:
    28