Spawns Not working

Discussion in 'Mapping Questions & Discussion' started by Sirckel Brad, Apr 29, 2017.

  1. Sirckel Brad

    Sirckel Brad L1: Registered

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    I'm trying to spread out all around the map like in DM.
    But.. the map just keeps using one single spawn only.
    Is there a way to fix this?
    I'm working on just editting
    plr_hightower_tdm_r5 with spawn spread out all around the map.
    Thanks
     
  2. Crash

    aa Crash func_nerd

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  3. Sirckel Brad

    Sirckel Brad L1: Registered

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    It is.
    Only one of the works..
     
  4. Viperi

    aa Viperi not actually a snek

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    Are they set to disabled? Enable them.
     
  5. Sirckel Brad

    Sirckel Brad L1: Registered

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    They are enabled.
     
  6. Viperi

    aa Viperi not actually a snek

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    Does the compile log display any errors, or in-game? Even screensots of entity properties will help.
     
  7. Sirckel Brad

    Sirckel Brad L1: Registered

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    Well. I set the spawn so it works for both teams. does that work
     
  8. Viperi

    aa Viperi not actually a snek

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    I believe the game prioritizes spasns set to team over any, not sure though.
     
  9. Viperi

    aa Viperi not actually a snek

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    You could set half the spawns to RED and vice versa.
     
  10. Sirckel Brad

    Sirckel Brad L1: Registered

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    Sure thanks
     
  11. MOCOLONI

    MOCOLONI L5: Dapper Member

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    I had this problem before. Make sure there are no solid entities around the spawn points, or just toggle the "Collision model wireframe" views to see what's blocking them.