Spawnroom completely dark?

Discussion in 'Mapping Questions & Discussion' started by DrSquishy, Jul 20, 2017.

  1. DrSquishy

    DrSquishy L8: Fancy Shmancy Member

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    I have a small room serving as a spawnroom in my map, and despite having 2 light_spots with brightness set to around 600, the room remains completely dark
     
  2. Pocket

    aa Pocket func_croc

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    Are they perhaps partially embedded inside your light props? Keep in mind that (A) the actual origin of the light_spot entities is actually at the very back of the spotlight-shaped placeholder model, and (B) VRAD by default uses the collision meshes to determine what blocks light, so that includes the empty air inside the fixture cones.
     
  3. DrSquishy

    DrSquishy L8: Fancy Shmancy Member

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    I currently don't have any lighting props action d for it yeg