Spawnpoints

Discussion in 'Mapping Questions & Discussion' started by fbi.bmw.ultra.car, Apr 26, 2019.

  1. fbi.bmw.ultra.car

    fbi.bmw.ultra.car L2: Junior Member

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    Hello can someone tell me how to lets say after second cp is captured (payload) make the Blue team spawn in old red spawn and reds in new spawn? I tried everything, putting outputs on the control_point entity to change the team property, disabling it at the start and putting enable output etc. But nothing :/

    I fixed it already, you can look at the end if you have the problem too
     
    Last edited: Apr 27, 2019
  2. Emil_Rusboi

    Emil_Rusboi L5: Dapper Member

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    You can enable and disable spawn points themselves using outputs, but honestly this is a crutch

    control_point would be a great solution. Anyway, you can always download decompiled official maps and see how everything works there. For example - pl_frontier
     
  3. fbi.bmw.ultra.car

    fbi.bmw.ultra.car L2: Junior Member

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    Yeah I downloaded upward and its mess, do you have tips? Like do it thru outputs or the "round" thing maybe?
     
  4. r0nii

    r0nii L4: Comfortable Member

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    im not sure but on the spawn entity (info_player_teamspawn) is settings with is called "Associated control point" maybe its gonna work if you select there the point? and don't forget to disable the old respawns with I/O
     
  5. fbi.bmw.ultra.car

    fbi.bmw.ultra.car L2: Junior Member

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    Yeah idk I tried to put the cp there (team_control_point) but nothing have happened. Where should I put the output? Into the team_cp as well?
     
  6. r0nii

    r0nii L4: Comfortable Member

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    output for spawn disable need to be in the point
     
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  7. Emil_Rusboi

    Emil_Rusboi L5: Dapper Member

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    Easy crutch - place the spawns of both teams in one place and when capturing a point, simply:
    - Enable new spawns and disable old one for red team
    - Do same thing for blu
     
  8. fbi.bmw.ultra.car

    fbi.bmw.ultra.car L2: Junior Member

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    I did that but before I capped it red team was spawning at last
     
  9. fbi.bmw.ultra.car

    fbi.bmw.ultra.car L2: Junior Member

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    Im pretty sure Its one of these bad boys, idk what does the second thing tbh

    Associated Control Point <string>
    The team_control_point associated with this spawn. Ownership of control points will control this spawn point's enabled state.
    Spawn Mod <choices>
    How the game decides when a player can spawn here. Triggered mode will only allow players sent via a trigger_player_respawn_override (in which case this spawn must be named, and match the trigger).
    • 0 : Normal
    • 1 : Triggered
     
  10. r0nii

    r0nii L4: Comfortable Member

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    deactived all unused spawns and actived the which should spawn.
     
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  11. fbi.bmw.ultra.car

    fbi.bmw.ultra.car L2: Junior Member

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    Ill try tomorrow again and if still nothing ill ask you guys for help
     
  12. r0nii

    r0nii L4: Comfortable Member

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    i have small question. i have 2spawn each team on my map but one does only work but both are activated. do you know how to fix it?
     
  13. fbi.bmw.ultra.car

    fbi.bmw.ultra.car L2: Junior Member

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    You mean 2 spawnpoints for 2 teams? (Red/blu)
     
  14. Emil_Rusboi

    Emil_Rusboi L5: Dapper Member

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    Sometimes deleting spawns and then creating them again helps :)

    Still try to move the spawn away from the floor a little upwards, and also make sure that they do not collide with other objects or walls.
     
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  15. r0nii

    r0nii L4: Comfortable Member

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    well the spawn entities aren't in the floor but i can try to deleting them again but really im not sure if that gonna work because that 2 difference building/rooms
     
    Last edited: Apr 26, 2019
  16. r0nii

    r0nii L4: Comfortable Member

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    no spawn points because im making new gamemode map and there's are red 2spawns and blue has 2spawns
     
  17. fbi.bmw.ultra.car

    fbi.bmw.ultra.car L2: Junior Member

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    Did you disable the previous one? If I got it right
     
  18. fbi.bmw.ultra.car

    fbi.bmw.ultra.car L2: Junior Member

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    Btw i fixed it! Turned out you need to put it into the path_track outpots and not on the team_cp. So like OnPass disable spawn etc
     
  19. r0nii

    r0nii L4: Comfortable Member

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    im happy you did it but i still with spawn problems. :/ stupid thing
     
  20. fbi.bmw.ultra.car

    fbi.bmw.ultra.car L2: Junior Member

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    Can you post your map here, im really bad with Hammer, but I can take a look