- Nov 19, 2009
- 32
- 1
Well i found out about leaks finally so i got those fixed. I also fixed the carve problem i had(yes i know im an idiot). I have those fixed so now the map works just fine but the only problem i have now i can't find is this. In game this pops up!
Heres the quick version: When i go in game, me and the bot or person spawn in the exact same place in the exact same direction away from the points. OUTSIDE THE MAP! Doesn't even use any of the friggin points.
In game:
Heres the compile logs:
help?
-r3d
Heres the quick version: When i go in game, me and the bot or person spawn in the exact same place in the exact same direction away from the points. OUTSIDE THE MAP! Doesn't even use any of the friggin points.
In game:
Code:
material "vgui/../vgui/icon_con_high" not found.
--- Missing Vgui material vgui/..\vgui\icon_con_high
execing scout.cfg
Spawnpoint at (0.00 -1280.00 16.00) is not clear.
Spawnpoint at (0.00 1280.00 16.00) is not clear.
] bot
Bot01 connected
Spawnpoint at (0.00 -1280.00 16.00) is not clear.
Spawnpoint at (0.00 1280.00 16.00) is not clear.
Couldn't load 'bugreporter_filequeue'
Unable to rename screenshots/2009_12_21_.jpg to c:\program files (x86)\steam\steamapps\r3dw3r3w0lf\team fortress 2\tf\screenshots\2009_12_21__0000.jpg!
Wrote 'screenshots/2009_12_21_.jpg': 2.36 MB (1024x768) compresssed (quality 100) to 219.53 KB
E
Code:
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\r3dw3r3w0lf\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\r3dw3r3w0lf\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\r3dw3r3w0lf\sourcesdk_content\tf\mapsrc\Anime_Mansion"
Valve Software - vbsp.exe (May 19 2009)
4 threads
materialPath: c:\program files (x86)\steam\steamapps\r3dw3r3w0lf\team fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\r3dw3r3w0lf\sourcesdk_content\tf\mapsrc\Anime_Mansion.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\r3dw3r3w0lf\sourcesdk_content\tf\mapsrc\Anime_Mansion.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (21802 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 152 texinfos to 103
Reduced 11 texdatas to 9 (347 bytes to 234)
Writing C:\Program Files (x86)\Steam\steamapps\r3dw3r3w0lf\sourcesdk_content\tf\mapsrc\Anime_Mansion.bsp
0 seconds elapsed
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\r3dw3r3w0lf\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\r3dw3r3w0lf\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\r3dw3r3w0lf\sourcesdk_content\tf\mapsrc\Anime_Mansion"
Valve Software - vvis.exe (May 19 2009)
4 threads
reading c:\program files (x86)\steam\steamapps\r3dw3r3w0lf\sourcesdk_content\tf\mapsrc\Anime_Mansion.bsp
reading c:\program files (x86)\steam\steamapps\r3dw3r3w0lf\sourcesdk_content\tf\mapsrc\Anime_Mansion.prt
112 portalclusters
256 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 24 visible clusters (0.00%)
Total clusters visible: 7512
Average clusters visible: 67
Building PAS...
Average clusters audible: 112
visdatasize:4051 compressed from 3584
writing c:\program files (x86)\steam\steamapps\r3dw3r3w0lf\sourcesdk_content\tf\mapsrc\Anime_Mansion.bsp
0 seconds elapsed
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\r3dw3r3w0lf\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\r3dw3r3w0lf\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\r3dw3r3w0lf\sourcesdk_content\tf\mapsrc\Anime_Mansion"
Valve Software - vrad.exe SSE (May 19 2009)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\r3dw3r3w0lf\sourcesdk_content\tf\mapsrc\Anime_Mansion.bsp
Setting up ray-trace acceleration structure... Done (0.04 seconds)
458 faces
797041 square feet [114774016.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
458 patches before subdivision
36562 patches after subdivision
sun extent from map=0.000000
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (4)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (2)
transfers 1895039, max 299
transfer lists: 14.5 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(18426, 4239, 4226)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(1560, 108, 92)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(179, 3, 3)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #4 added RGB(30, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(5, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #6 added RGB(1, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0363 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (4)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 4/1024 192/49152 ( 0.4%)
brushes 62/8192 744/98304 ( 0.8%)
brushsides 372/65536 2976/524288 ( 0.6%)
planes 144/65536 2880/1310720 ( 0.2%)
vertexes 562/65536 6744/786432 ( 0.9%)
nodes 277/65536 8864/2097152 ( 0.4%)
texinfos 103/12288 7416/884736 ( 0.8%)
texdata 9/2048 288/65536 ( 0.4%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 458/65536 25648/3670016 ( 0.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 214/65536 11984/3670016 ( 0.3%)
leaves 282/65536 9024/2097152 ( 0.4%)
leaffaces 550/65536 1100/131072 ( 0.8%)
leafbrushes 151/65536 302/131072 ( 0.2%)
areas 2/256 16/2048 ( 0.8%)
surfedges 2908/512000 11632/2048000 ( 0.6%)
edges 1531/256000 6124/1024000 ( 0.6%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 16/32768 160/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 207/65536 414/131072 ( 0.3%)
cubemapsamples 8/1024 128/16384 ( 0.8%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 736088/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 4051/16777216 ( 0.0%)
entdata [variable] 3565/393216 ( 0.9%)
LDR ambient table 282/65536 1128/262144 ( 0.4%)
HDR ambient table 282/65536 1128/262144 ( 0.4%)
LDR leaf ambient 1248/65536 34944/1835008 ( 1.9%)
HDR leaf ambient 282/65536 7896/1835008 ( 0.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 837/0 ( 0.0%)
physics [variable] 21802/4194304 ( 0.5%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 1136
Writing c:\program files (x86)\steam\steamapps\r3dw3r3w0lf\sourcesdk_content\tf\mapsrc\Anime_Mansion.bsp
15 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\r3dw3r3w0lf\sourcesdk_content\tf\mapsrc\Anime_Mansion.bsp" "c:\program files (x86)\steam\steamapps\r3dw3r3w0lf\team fortress 2\tf\maps\Anime_Mansion.bsp"
** Executing...
** Command: c:\program files (x86)\steam\steam.exe
** Parameters: -applaunch 440 -game "c:\program files (x86)\steam\steamapps\r3dw3r3w0lf\team fortress 2\tf" -toconsole -dev -console +sv_lan 1 +map "Anime_Mansion"
-r3d