Hi all, Working on a map where I'd like to have users have a chance at fighting the HHH on a timer. Maybe once every 5 minutes or so have the HHH spawn at a certain location (in my case, a boxing ring). I'm not proficient with triggers and such so please don't assume I know how to do something complex Thanks in advance for any help.
I do believe the Headless Horseless Horsemann is a Halloween only boss... I didn't see him on Mann Manor since November 4th. But I might be wrong.
But you would think if there is a code to make him spawn only on Halloween then there must be some code that can be edited to make him spawn on any other day of the year. No?
I think it's Valve's decision to make. But you can still talk to them, maybe, if you'll be convincing enough, they'll let you add him to your map.
I have seen the HHH being spawned by server admins LONG after the halloween event ended, so im pretty sure its possible... Btw, you should note that the HHH is just a modified bot... And bots needs navigation meshes to work (you can spaawn the HHH in dustbowl and he will work =D). I dont think theres a lot of toturials for that, but try to look at a L4D tut instead. As far as i know, its the same kind of meshes you use in both games
you can make rough nav meshes with just generate_nav or something... I've had a friend who was messing with L4D2 mapping, he said nav meshes arn't too fun to play with.
I have a sourcemod plugin that allows me to spawn the horseman anywhere I'm looking on any map. Yes he just stands there if there is no nav mesh but I made a working nav mesh for my map so that's no problem. I did manage to find a way to have him spawn on a timer but cannot figure out how to have his model precached. If the server isn't already running "tf_forced_holiday 2" then the map will crash the server and cause a restart. If I manage to set "tf_forced_holiday 2" then change maps to mine he spawns no problem. I wish there was an easy way to have his model precached so I don't have to mess with peoples taunts by forcing halloween mode on. Any way to do this you think?
use env_entity_maker, point_template, and headless_hatman the rest should be easy to figure out and is up to you. To precache the boss and his sounds, simply put prop_dynamics with the horseman model and his axe anywhere on your map and set it to "start disabled". Then make ambient_generics with all the missing sounds (you don't actually need them to play) then obviously create a nav mesh. Your horseman should be fully functional without any forced holiday or plugin.