Spawning Medic's projectile sheild from a map entity?

Discussion in 'Mapping Questions & Discussion' started by hutty, Aug 15, 2017.

  1. hutty

    aa hutty

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    Hi, working on a thing and I need a barrier that works similarly to medic's shield or the blue-barriers in overwatch.

    I was able to abuse the func_physbox_multiplayer entity to get a wall that players can walk through but not shoot, however this blocks the bullets from both teams and doesn't play well with filters.

    I noticed this thread https://forums.alliedmods.net/showthread.php?t=232252 mentions that the medic barrier does work in regular TF2, however I wasn't able to get the shield to appear in my map with the ent_create command (doesn't even appear in report_entities), so idk if I would be able to do it from a map entity.

    And even if I could get that working, what about blue team.

    Any ideas?
     
  2. Fragancia

    Fragancia L2: Junior Member

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    I don't think you can spawn the shield on it's own with the tools mappers have at their disposal but it's a player attribute(http://optf2.com/tf2/attributes#att-499) and you can use trigger_add_or_remove_tf_player_attributes to make the medic pop a shield outside of MvM.

    I think you might be shit out of luck on this unless you can make/use Sourcemod plugins to get around the severe limitations of the tools mappers are given to get something close to what you want.