Spawning inside of skybox instead of map?

Discussion in 'Mapping Questions & Discussion' started by Thane, Sep 6, 2015.

  1. Thane

    Thane L1: Registered

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    Evenin' everyone, I'm Thane, and I have a question. I have searched to and fro for the answer, except I found nothing, so, here goes.

    I have my map, and my skybox. I have done everything in the skybox right except there is one problem. When I compile my map and load it in, instead of spawning inside of my map, I spawn inside of the skybox and fall through, and even if I noclip and find my map, it appears the skybox isn't even there. I would be most thankful if you can help me solve this problem.

    Thanks!

    -Thane
     
  2. killohurtz

    aa killohurtz Distinction in Applied Carving

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    My guess is that you're spawning at the origin of your map due to the lack of an available spawn point. Make sure you have info_player_teamspawn entities and that they're all raised a few units above the floor.
     
  3. ErickShock

    ErickShock L1: Registered

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    I've also had this problem. The solution that worked for me is just put a info_player_start somewhere on your map (I'm implying you already have all the info_player_teamspawn's raised above ground level like killohurtz said). Hope this helps.
     
  4. sevin

    aa sevin

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    What? info_player_starts do absolutely nothing in TF2. Just be sure you have info_player_teamspawns and that they are inside your map and raised a few units above the ground.
     
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  5. Thane

    Thane L1: Registered

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    Well, no, that can't be the problem because I have the Teamspawn, (And they're each units above the ground) so that can't be it, and neither can it be I am spawning in the origin due to the fact that my map is centered on the origin, so, that can't be it either.
     
  6. ErickShock

    ErickShock L1: Registered

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    Well, I thougt this solved a problem I had back then... gotta check it out then.

    Maybe a stupid question, but did you build your skybox like walls around your map?

    [​IMG]
    This won't work.

    [​IMG]
    This will.
     
  7. Thane

    Thane L1: Registered

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    My skybox isn't enclosed on it, and still, even if it was I still spawn in the same place, and the skybox still doesn't appear. Not only that, I tried what you suggested last and still nothing.
     
  8. YM

    aa YM LVL100 YM

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  9. YM

    aa YM LVL100 YM

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    1) Don't use capital letters in your filename, linux doesn't like them
    2) Don't use dynamic props for everything, prop_static exists for any prop that doesn't move (did you get this from a tutorial, someone else recently did, and if you watched the same one please link us to it, we need to go annihilate this shitty tutorial)
    3) Your spawn points aren't over solid ground, so you just fall out of the map
    [​IMG]
    4) What the heck are all these doing way out here? They're just causing a leak...
    [​IMG]
    4) Do your skybox brushes around the map like this http://www.optimization.interlopers.net/index.php?chapter=notices instead of a big box.
     
  10. Thane

    Thane L1: Registered

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    1. My mistake, sorry!

    2. Oh, that's good to know. And no, there isn't a tutorial I am for the most part self-taught on this.

    3. That explains. While I was selecting the skybox, I must have accidentally selected that as well.

    4. That was originally the skybox but isn't anymore.


    So it seems that I did everything you asked and now the spawns are working correctly, but the 3D skybox still isn't appearing.
     
  11. killohurtz

    aa killohurtz Distinction in Applied Carving

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    Do you have a sky_camera entity in the 3D skybox? Is it aligned properly (i.e. positioned in a way that it marks the origin of your map)?
     
  12. Thane

    Thane L1: Registered

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    Yeep.
     
  13. YM

    aa YM LVL100 YM

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    And you've fixed all leaks now + are compiling with vvis turned on?
     
  14. Thane

    Thane L1: Registered

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    Yep. I'm telling you, nothing is working.
     
  15. YM

    aa YM LVL100 YM

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    supply your vmf again then and I'll find it
     
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  16. YM

    aa YM LVL100 YM

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    Ok new set of problems: You've made your displacements the entire brush. You should just make one face of a brush a displacement (unless you specifically want otherwise). For your ground, you should select all but the top faces and use the destroy button.

    As for your sky, I have no idea because it's working perfectly for me:
    [​IMG]
    [​IMG]
    The second image has r_3dsky set to 0 for comparison.