spawning headless horseman at end of round?

Discussion in 'Mapping Questions & Discussion' started by chaosxk, Nov 4, 2010.

  1. chaosxk

    chaosxk L1: Registered

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    Hey, i am having trouble spawning the headless horseman at end of the round.
    I placed the entity headless_hatman. I tried to set it as an output on game_round_win as enable. Then created a logic_auto to disable spawning at beginning of round. Is there something wrong with what i did because they keep on spawning at the beginning and not when the round ends.
     
  2. zero_rogue

    zero_rogue L1: Registered

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    It sounds like your using the wrong entites, a logic_auto is uaually made for setting an option you want to happen each time the map is loaded or the round restarts(not ends).

    Well That should be as simple as having a logic_relay that is setup to on trigger spawn the horseman. then just set an output on any entities that trigger the end of the round.(timer, cap points, etc.)

    remember Its input/output. you cant make input into output you can only make another output that triggers from the input. In other words dont put your output on game_round_win instead use a duplicate of whatever is sent to that entity to trigger the win. but instead set it to output to your relay.
     
  3. skinnynerd

    skinnynerd L2: Junior Member

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    Your problem is that the headless_hatman does not take the correct inputs. You should use a point_template, with one of the template entities set to your instance of headless_hatman, and an env_entity_maker set to that template, placed where you want the horseman to spawn. When the round ends, send a ForceSpawn Input to the env_entity_maker.
     
  4. chaosxk

    chaosxk L1: Registered

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    Thanks I'll try tomorrow.
     
  5. chaosxk

    chaosxk L1: Registered

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    Uhm, i still can't get it to spawn at end of round. It keeps spawning once the round starts. Can someone put it in a vmf so i can see how you did it?