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spawning below map floor

Discussion in 'Mapping Questions & Discussion' started by katana, May 28, 2009.

  1. katana

    katana L1: Registered

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    ran my log through INT but it said "0 errors" so i'm guessing it's something I'm supposed to build? My guy spawns below the floor, but i can look up and see the simple room. The entity is above the floor bsp. and i have a cube enclosing the map to avoid the leak issue...I thought maybe there was suppose to be a collision built, but none of the tutorials I've been looking at addresses it...they just say "build this wa and run map"...any ideas? thanks for the assistance.
     
  2. Bot190

    Bot190 L1: Registered

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    You have a spawn location? and its a few units above the floor right?
     
  3. katana

    katana L1: Registered

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    yes. an info player start entity 1 unit above floor. the height of the room is 256. Grid is default 64. I've also raised it higher than that...where the start is about mid way to the ceiling. And I've used the hollow block technique and the seperate brush building blocks to construct the test room.
     
  4. Earl

    Earl L6: Sharp Member

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    Post your .vmf, because you're doing something horribly wrong, but it's hard to tell exactly what it is.
     
  5. Artesia

    Artesia L6: Sharp Member

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    I always put my player starts at least 16 units above the floor
     
  6. Loc_n_lol

    Loc_n_lol L10: Glamorous Member

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    Use an info_player_teamspawn instead.
     
  7. ChronoTriggerFan

    ChronoTriggerFan L7: Fancy Member

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    also needs to be 8+ units above the ground. otherwise source treats them as obsolete.
     
  8. katana

    katana L1: Registered

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    Thank you...that was it. I guess it's chalked up to another incomplete web tutorial. Now on to importing objects.....
     
  9. Bot190

    Bot190 L1: Registered

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    Yes, Team Fortress 2 uses info_player_teamspawn for spawning, But if you check for errors it says you need an info_player_start.