Spawn the Horsemann with a Func_Button?

Discussion in 'Mapping Questions & Discussion' started by Dutchsilab, Jun 30, 2011.

  1. Dutchsilab

    Dutchsilab L1: Registered

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    Hello Everyone,

    Maybe this Question is already Answered, or it exists...

    Can you Spawn the Horsemann with a func_button or trigger it, while you have
    the Entity_spawn_point, Entity_spawn_manager and the hole model with sounds of the Horsemann ready in Hammer?

    The Horsemann now spawns on the amount of time(Like 1600 Seconds), But maybe its possible to trigger it with a button or a specific move in the game.


    I hope you guys can help me out ;) and i posted the thread in the right section :blushing:

    Many thanks,
    Dutchsilab
     
  2. Beesafree

    Beesafree L1: Registered

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    i know i saw a trade sever with a voting system for the hh...
    you typed something in chat, and people voted on it...

    but that seems client side
     
  3. MangyCarface

    aa MangyCarface Mapper

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    Just have a trigger that hits the server command onstarttouchall
     
  4. Dutchsilab

    Dutchsilab L1: Registered

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    Thanks for the reply's,

    The hhh spawns now on the control point because i added the entity_spawn_point on the control point (In my map),

    I have indeed seen on Alliedmodders that there is a plugin that can spawn the hhh
    But its spawns where your crosshair is pointing at. So maybe someone has a plugin or a modified plugin that can spawn the hhh by vote or sm command,

    Or ofcourse someone knows the right setup in hammer to trigger it with a button or movement.

    Thanks,
    Dutchsilab