I am working on a map that is getting dangerously close to a1. It will be my first map, and I am looking forward to having a complete version I can receive feedback on. However, one issue has stalled me completely. The team-specific barriers in front of each spawn don't function correctly. I have a forward spawn in one section, and the Blu barrier is active before it is enabled by a checkpoint (it is a pl map). It has a visible (X) and blocks Red players. It is set to start disabled and is linked to a disabled Blu spawn, but still functions. The Red barrier also kind of works, but is invisible, as does the first Blu spawn barriers. I don't know how to fix this issue, and I decided to ask you guys when I was unsuccessful in fixing it myself. Thanks for any help you can give.