spawn points on payload

Discussion in 'Mapping Questions & Discussion' started by basilhs333, Jun 19, 2016.

  1. basilhs333

    basilhs333 L8: Fancy Shmancy Member

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    hey guys!
    i am making a new map for the mayann project and i don't know how to add more spawn points for red and blu
    what i mean is when the blu team for example captures the first point then the red team goes to another spawn room
     
  2. sooshey

    aa sooshey :3c

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    Name all the spawn points in a room the same name, so you can enable/disable them as a group.
    When a point is captured, send outputs to the spawn points' name to enable or disable them.
     
  3. Viperi

    aa Viperi not actually a snek

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    You can use the I/O (Input/Output) to disable and enable spawn points (or in this case, disabling earlier spawns and enabling forward spawns). Just make sure that this is activated on capture for BLU team.

    (Copied from my response to your profile post of the same question.)

    Edit: soosh got me, again
     
  4. basilhs333

    basilhs333 L8: Fancy Shmancy Member

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    thanks but it is not working could someone give me a guide or something?
     
  5. DaDema

    DaDema L-3: Not very succesful map maker

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    1. Name all your info_player_teamspawn entities in one room the same
    2. Add an output to the team_control_point entity:
    My output named: OnCapTeam2
    Targets entities named: (The name of the info_player_teamspawn entities)
    Via this input: disable

    3. Make sure to enable the new spawnpoints at the same way
    My output named: OnCapTeam2
    Targets entities named: (The name of new info_player_teamspawn entities)
    Via this input: enable

     
  6. sooshey

    aa sooshey :3c

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    Oh, an addition to the post above: make sure you set the groups of spawn entities to Disable On Start? Yes or No depending on which spawns are used first. Disable On Start all groups of spawns that are not used at the beginning of the round.
     
  7. Nighttime71

    Nighttime71 L2: Junior Member

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    Not exactly necessary but you can use relays after what DaDema described instead to send those outputs to the spawns.

    Instead on Via this input: disable or Via this input: enable you can put Via this Input: Trigger

    This might end up confusing you more so for now follow what DeDema said but this is an important skill for a mapper to learn.
     
  8. basilhs333

    basilhs333 L8: Fancy Shmancy Member

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    thanks a lot but i have one question
    lets say its the first point of the payload i do all you said to me and the via disamble?
    that means the blu spawn 1 for exable doesn't work after blu captures this point?
    and how can i make red more also to the next spawn point?
     
  9. Nighttime71

    Nighttime71 L2: Junior Member

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    I'm pretty sure it's the same exact thing but with the words redspawn1 and redspawn2 instead and the team set to red . Add two more OnTrigger to the logic_relay and they will be OnTrigger redspawn1 Disable and OnTrigger redspawn2 Enable. Make sure the red spawns also have the proper enable or disable first before anything.
     
  10. basilhs333

    basilhs333 L8: Fancy Shmancy Member

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    ok thanks to all for the help i really appreciate it
     
  11. basilhs333

    basilhs333 L8: Fancy Shmancy Member

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    hey sorry for bothering again but i have a problem
    well when i did that it kind work but not really the blu spawned to the first and when they cap they spawned to the second spawn every once
    but the red didn't spawn to the second spawn point
    what i did is firstly i added one logic_relay with all that said but the target:capture1 didn't work so i put cap_1_relay
    so i copy it and set the same for red you know output name :On Trigger , Target Spawn_Red_1 via disample
    but it still doesn't work what should i do?
    if you didn't understand i put 2 logic_relay one for red and one for blu
    the blu for the third point which the capture1 doesn't work and i put instead the cap_3_relay
    so i did for red thats all i quess
     
  12. Nighttime71

    Nighttime71 L2: Junior Member

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    I don't know how to make payload map so I cannot help too much but are you sure the redspawn1 is enable and redspawn2 is disable in the beginning? If so, then another problem is that you made the team_control_point still have the I/O's for the teamspawns (what DaDema said)
    You can only do it my way or his way and I think my way confuse you too much. If it is my way, remove the I/O's that target the spawns and make them target the relay. If you do that already then sorry idk nothing more.
     
  13. Viperi

    aa Viperi not actually a snek

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    Forward spawns in payload is like 5cp forward spawn.
     
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