Spawn point control: Spawning when points and room are disabled

Discussion in 'Mapping Questions & Discussion' started by toutfou, Oct 6, 2008.

  1. toutfou

    toutfou L3: Member

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    Hi all,

    I have a problem in that I have two spawn rooms setup for Blu. One is meant to be the starting spawn, the other a secondary once the second point is capped. Similar to Badwater's secondary spawn.

    The secondary spawn has both the func_respawnroom and info_player_teamspawn have "Start Disabled" set to "Yes". However, players are still able to spawn from there, before they're re-enabled.

    Anyone have an idea as to what could be going on? Here are the properties of the spawn points:

    Team: Blue
    Start Disabled: Yes
    Associated Control Point: (empty, removed the setting as this wouldn't work at all if it were assigned).
    Blue spawn for round: Round.A

    Inputs for enabling aren't being fired early.

    I'm going to try remove the round association and see if that corrects the problem. In the case that anyone else has any ideas, I'd love to hear them...

    Cheers
    tout
     
  2. TheDarkerSideofYourShadow

    TheDarkerSideofYourShadow L10: Glamorous Member

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    I just looked at badwater. The 2nd spawn area has no round are associated control point setup. Its all enable/disable.
     
  3. toutfou

    toutfou L3: Member

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    Cheers - I removed them and it worked. Now to see if this kind of setup will work with additional rounds or conflict :)
     
  4. TheDarkerSideofYourShadow

    TheDarkerSideofYourShadow L10: Glamorous Member

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    Just be sure to disable them again if they aren't part of a new round.