Spawn Door Issue

Discussion in 'Mapping Questions & Discussion' started by WarmHandSanitizer, Sep 17, 2012.

  1. WarmHandSanitizer

    WarmHandSanitizer L1: Registered

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    I'm currently attempting to make a setup gate act like a spawn door. It's worked somewhat.. but it's got a major problem.

    When I walk through the trigger that opens the door (i.e. when I use the door), I hear the whooshing opening sound and I can walk through the door.
    However, the door itself does does not appear to open. It looks like i'm clipping through the door as I walk through it.
    In addition, I don't think the door closes after opening because I can't hear the closing sound.

    I built this setup by modifying one of ABS's setup gate prefabs, but now I'm thinking it might be a better idea to build this from scratch.

    Any solutions?
     
  2. tyler

    aa tyler snail prince, master of a ruined tower

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    Sounds like you're missing two things. One, the door model isn't properly parented to the func_door, and thus isn't moving. Two, you don't have an OnEndTouchAll > door > Close output on the trigger set.
     
  3. WarmHandSanitizer

    WarmHandSanitizer L1: Registered

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    I do have both trigger outputs, but I'll try reparenting.
     
  4. LeChris

    LeChris L1: Registered

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    You just forot to attach model to door function