Spawn Adjust

Discussion in 'Mapping Questions & Discussion' started by Hawk, Mar 5, 2008.

  1. Hawk

    Hawk L7: Fancy Member

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    I'm looking to make it so that when a given team (in this case, Red) is in danger of having their last capture point taken, they respawn slightly faster. I get the impression that I'd do that in the trigger_capture_area where it says:

    Red spawn adjust
    Blue spawn adjust

    Now typically, I have left both of these values at zero and each team simply respawns at the default rate. But if I were to adjust these, how would I do it? What would the numbers mean? I worry that making the numbers any greater than zero would simply make it take longer to respawn.

    And if this isn't the best way to decrease Red's spawn time, is there a better one?
     
  2. Shmitz

    aa Shmitz Old Hat

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    You need to put a negative number in those fields for it to reduce the spawn time when that team owns the point. Note that if a team is automatically set to own a point at the beginning of a round, those values get added in automatically as well.

    So if A is the final point and B is the point just before that, to make red spawn faster you would put a positive value for Red spawn adjust in the B entity. Red spawns a little slower at the beginning, but if blue pushes and takes B, the penalty is removed and red spawns faster than blue.
     
  3. Hawk

    Hawk L7: Fancy Member

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    Thanks for explaining that. I guess I'll need to do something creative so that the shortened spawntime doesn't affect the Red team until they're on their last point, even though they own that point the entire time.