Source 2.0 "leak"

  • Site Migration: See bugs? Report them here. Want something changed or have an idea? Suggest it here.

Fruity Snacks

Creator of blackholes & memes. Destroyer of forums
aa
Sep 5, 2010
6,392
5,488
For those who might've missed it.

Might be something. Might be nothing. Might be ACTUALLY THE FIRST SCREENSHOT OF SOURCE 2.0.

For those confused

Source comes for an apparently reliable source at neogaf.

Discussion! (Again, and thread was created as per request of an anonymous user)
 

Bakscratch

Finisher of Maps
aa
Oct 29, 2010
713
1,344
Soon O_O
 

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,774
5,596
I still just kinda shrug at all of it. I mean, of course they are continuing improvement of the engine? Of course HL3 is being made and would use the newest iteration of the engine? Of course... all of this? Every time I've seen something about a "leak" of something valve is working on it all just seems like it isn't even news.
 

Berry

resident homo
aa
Dec 27, 2012
1,058
1,716
Not sure if that's new or not, but is that a hint at TF2 perhaps getting ported over to Source 2? That would be pretty huge.

Better than creating TF3, just upgrading TF2 massively.

I thought it was already 'confirmed' from Valve that they wouldn't port TF2 to source 2?

I guess that was early days though, and we all know Valve.
 
Aug 23, 2008
404
379
Seems more likely to me that what is being done is similar to the Left 4 Dead 2 screenshot; I.E. importing props/textures/art assets and recreating a TF2 visual space to test the engine. Could be wrong, the Left 4 Dead 2 file has an imported and Source 2 section, whereas TF2 is just Imported and TF.
 

Yacan1

D I G I T A L I N F L U E N C E R
aa
Nov 7, 2010
411
793
4Vyuqqq.gif

LOD trees got me hot and bothered
 

Ice Crystal

L2: Junior Member
Feb 28, 2013
78
91
Soo... is vrad local lightweight and realtime yet? Can projection with proximity based resolution finally give us dynamic shadows?
 

owly-oop

im birb
aa
Apr 14, 2009
819
1,214
i hope the editor isnt POOP. i want to be able to run around my map without compiling.

also replacing cubemaps would be great. seeing the sun not matching up with the reflecction on the floor bothers me in source. same with lights

i also wanna rotate the grid
 
Last edited:

re1wind

aa
Aug 12, 2009
644
588
why don't you want it to be what you see is what you get?

using umbra in addition to a bsp system seems like the best solution, imo. Some things are done better with a bsp system, while other things are done better with dynamic occlusion.