[Sounds] Invade CTF announcer sounds

Discussion in 'Mapping Questions & Discussion' started by Wiebbe, Feb 3, 2008.

  1. Wiebbe

    Wiebbe L1: Registered

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    Hello guys,

    i made these sound files for my own map which includes Invade CTF. I ripped the CTF files from the gfc file and edited them with Audacity to be used in Invade (no Enemy or Our Flag in the sound files, and i added the instead of Our).

    they arent perfect but imho they come close and do their job! (atleast i have anyone heard whine about the sound quality or something!

    included files:

    announcer_capture_neutral_intel.wav (not for invade, but it announces you to capture THE flag, not the ENEMY flag)

    invade_intel_enemycaptured.wav
    invade_intel_enemydropped.wav
    invade_intel_enemystolen.wav
    invade_intel_teamcaptured.wav
    invade_intel_teamdropped.wav
    invade_intel_teamstolen.wav

    download link:

    http://www.wow-raids.net/other/afvalbak/invade-ctf-sounds.zip
     
    • Thanks Thanks x 4
    Last edited: May 12, 2008
  2. DrHaphazard

    DrHaphazard L5: Dapper Member

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    Dunno why no one has commented on this yet. Did you make these by splicing together the sound files already in the game?

    In any case I think they're pretty darn helpful, too bad they don't quite work for my map. Good work Wiebbe!
     
  3. Wiebbe

    Wiebbe L1: Registered

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    Thanks :)

    indeed made them from splicing all the other files togheter. If you need something else i could always splice some new ones :p

    lemme know ;)
     
  4. DrHaphazard

    DrHaphazard L5: Dapper Member

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    Hmm i might take you up on that in the future, right now i have found some files that kinda work, but aren't really great.
     
  5. phatal

    phatal L6: Sharp Member

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    How would you include these in a level? When you compile does it "pack" them in to the map so when someone loads it via a server the files will be there?
     
  6. Nizzem

    Nizzem L2: Junior Member

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    I've never used custom sounds, but i assume you would have to pack them in using pakrat or a similar program.
     
  7. Wiebbe

    Wiebbe L1: Registered

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    this pack contains 6 sounds that teamfortress automaticly uses. When you try the invade gametype you will get alot of messages like:

    Trying to load sound: /sound/vo/invade_capture_team.wav.

    When you include these with pakrat they will be used automaticly.

    The other ones can just be called from Hammer itself, you can just type the link to the file. something like /sound/vo/custom.wav

    My file in pakrat looks like this:

    [​IMG]
     
    Last edited: May 12, 2008
  8. The Scientist

    The Scientist L1: Registered

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    What exactly is the invade ctf gamemode?
     
  9. l3eeron

    l3eeron L8: Fancy Shmancy Member

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    attack/defend game mode option on the intel entity


    Any chance of fixing the link?

    or someone else re-uploading it
     
  10. The Scientist

    The Scientist L1: Registered

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    I know that it was an option on the intel entity I was just wondering about the exact gameplay changes.
     
  11. l3eeron

    l3eeron L8: Fancy Shmancy Member

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    Also has speed penalty for the flag carrier....

    thats about it

    scoring is all messed up though, by default. When a player caps the flag, the game awards 30 kills (huh?!).
     
  12. Wiebbe

    Wiebbe L1: Registered

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    Not sure if anyone will ever use this again, just saw the link was dead and fixed it incase anyone ever needs it :p
     
  13. VelvetFistIronGlove

    aa VelvetFistIronGlove

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    Well, I just downloaded them, as they might come in handy for my next map.
     
  14. tedrock

    tedrock L2: Junior Member

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    why is this in tutorials?
     
  15. Nutomic

    Nutomic L11: Posh Member

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    Really cool. But you should try to overwork your interceptions, you can mostly hear it really good.
     
  16. The Political Gamer

    aa The Political Gamer

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    Very useful but one hell of a bump.
     
  17. martijntje

    martijntje L8: Fancy Shmancy Member

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    this is tutorials & resources