- Jan 23, 2017
- 223
- 64
When testing my map on a dedicated server, I found an interesting sound bug with the resupply lockers in my map.
If a player is on the red team and near a resupply locker, they can hear it's sound coming from it when a player on the blue team touches one of their resupply lockers. The same goes for players on the blue team when a red player touches one their resupply lockers. However, if a player on the same team touches a resupply locker, the sound will only come from that locker and none other.
I checked my locker props and triggers for them. All checks out fine. Example: Trigger func_regenerate is set for prop_locker_red_7 and is set for the "Red" team. Same checks out for all the other resupply lockers as well.
Everything checks out fine with iterlopers as well.
I should also mention that all resupply lockers are from the ABS Ultimate Map Pack rather than self created.
If a player is on the red team and near a resupply locker, they can hear it's sound coming from it when a player on the blue team touches one of their resupply lockers. The same goes for players on the blue team when a red player touches one their resupply lockers. However, if a player on the same team touches a resupply locker, the sound will only come from that locker and none other.
I checked my locker props and triggers for them. All checks out fine. Example: Trigger func_regenerate is set for prop_locker_red_7 and is set for the "Red" team. Same checks out for all the other resupply lockers as well.
Everything checks out fine with iterlopers as well.
I should also mention that all resupply lockers are from the ABS Ultimate Map Pack rather than self created.