Something is horribly wrong with my overlays, and I don't know what.

Discussion in 'Mapping Questions & Discussion' started by func_dustmote, May 30, 2013.

  1. func_dustmote

    func_dustmote L1: Registered

    Positive Ratings:
    Only some of them are doing this as well. The first overlay I put in the map works fine, no problems.


    But the second overlays are weird for some reason.


    I don't know why it's like this. There aren't any leaks in the map or any errors.

    Do any of you guys have an idea as to what's going on with them?
  2. Toxindude

    Toxindude L3: Member

    Positive Ratings:
    Can you post your compile log just in case :)

    Also check your Tools & View pull down menu and your menu at the top of the editor to make sure nothing unusual is checked or clicked.

    You could also try removing it and re-applying. Does it jump around or is it stationary ?

    It almost looks to me like two brushes overlaping each other but both have different textures. Make sure there isn't, that could cause a problem. Did your draw a black texture box to fill in behind the windows because it kinda looks that way. Just go into hammer and select the brush drag it away and see if anything is left behind. I have accidently copied stuff over each other before.
    Last edited: May 31, 2013
  3. Faux Rhinoceros

    aa Faux Rhinoceros Also known as Dr. Element

    Positive Ratings:
    I don't think those are meant for overlays.

    The texture with those windos includes the background brick wall. Try to remove the overlays, and use the texture on the wall you applied them to instead.
  4. Crash

    aa Crash func_nerd

    Positive Ratings:
    It kind of looks like the stretched texture is one of the stain overlays, all whacked out, to me.

    What texture are you using there for the overlay in the second picture?