Hi,
I used to be an avid TF2 mapper as well as a active community member here about a year ago, making maps such as cliffhanger and layton. I have finally got more times on my hand and plan to get back into mapping even if I forgot a few things. Now, the reason I post a thread is because I have a few questions towards starting a map that I always seem to screw up.
1) What is your planning process for making a map?
2) How do you start the map, do you make the ground layout first or build piece by piece. What is your map building method?
3) Where does your inspiration come from? I've seen some pretty crazy creative maps and am wondering how people know where to put what.
4) What are optimizations I can do while building my map, so I don't have to go back and do it later?
5) Anything else I should consider while creating my map?
When I start a map I usually make a giant square and build off that, except for Cliffhanger in which I made ramped sections and a giant floating piece of block. I figure this tends to be a problem when it comes to optimizing though, as you have a giant floating block with plenty of space.
Help would be appreciated,
-Juice
I used to be an avid TF2 mapper as well as a active community member here about a year ago, making maps such as cliffhanger and layton. I have finally got more times on my hand and plan to get back into mapping even if I forgot a few things. Now, the reason I post a thread is because I have a few questions towards starting a map that I always seem to screw up.
1) What is your planning process for making a map?
2) How do you start the map, do you make the ground layout first or build piece by piece. What is your map building method?
3) Where does your inspiration come from? I've seen some pretty crazy creative maps and am wondering how people know where to put what.
4) What are optimizations I can do while building my map, so I don't have to go back and do it later?
5) Anything else I should consider while creating my map?
When I start a map I usually make a giant square and build off that, except for Cliffhanger in which I made ramped sections and a giant floating piece of block. I figure this tends to be a problem when it comes to optimizing though, as you have a giant floating block with plenty of space.
Help would be appreciated,
-Juice