Some questions about brushes and textures

Discussion in 'Mapping Questions & Discussion' started by Smyger, Jun 9, 2008.

  1. Smyger

    Smyger L1: Registered

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    So, I'm sort of new to mapping, and to the forums, and I have some questions.

    The first question I have is if it's good texturing with wall textures on the floor and vice versa. Is it? Because I've heard that hammer doesn't really like it.
    I know that texturing with prop textures is bad.

    Another question I have is:
    Is carving any good at all, cause some say it's just bad, and that you should only use the clipping/vertex tool for things like that. Or just plainly piece it together with brushes. Personally I haven't noticed anything going wrong when I use carve.

    And the last question I have is about cylinders, arches, and spheres.
    Do they work, cause again I've heard that they can be bad.

    Those are the qestions I have for now :p
     
  2. DJive

    aa DJive Cake or Death?

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    If you texture with a prop you will get very weird ingame texture errors. You can texture floors to ceiling, it doesn't matter. Just stay away from prop texture... and HL2 texture =)

    Do not ever use carve, ever, ever. Its a horrible tool for lazy mapper and can cause tons of problems, and TONS of extra brushes. NEVER use carve =)

    Yep they all work, although i would suggest NOT using Arch tool, as it does not match up to grid, rather use vertex and make your own arch.
     
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  3. AWESOME-O

    AWESOME-O L10: Glamorous Member

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    For carving, it isn't that bad, sometimes you need to carve something in a circle, yes you get 200 brushes, but on top i make another circle of my own brushes, i just use carve to get a feeling for about how i need to do something, i always deleted my carved brush
    EVERY TIME YOU CARVE GOD KILLS A KITTEN!

    And for the arch tool, i use it, than i use the vertex tool to snap it all to the grid.
     
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  4. Smyger

    Smyger L1: Registered

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    Thanks, now I can stay out of trouble. But no hl2 textures? Argh, now I have to retexture my hole map :rolleyes: just kidding
     
  5. Sgt Frag

    Sgt Frag L14: Epic Member

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    There is a texture replace. I haven't used it yet but you should be able to choose a tex, hit tex replace, pick a TF2 tex and all instances will be replaced. That is how t seems like it should work anyway :)
     
  6. AWESOME-O

    AWESOME-O L10: Glamorous Member

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    [​IMG]
     
  7. Hawk

    Hawk L7: Fancy Member

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    Remember that if you make complex geometry like a cylinder or arch, you should convert it into a func_detail to save you compiling time.

    And I'll back up the Carve sentiment. When I got the refining process of my map, I had to rebuild a lot of stuff I made with the carve tool. It was a pain in the butt. I find myself just making what I need out of multiple brushes and the vertex tool.