Some Problems with Filters

Discussion in 'Mapping Questions & Discussion' started by takabuschik, Mar 26, 2016.

  1. takabuschik

    aa takabuschik

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    Here's what I need: a filter that can either filter out certain props, the filter would be used by a trigger_multiple.
    I tried using filter_activator_class with the filter classname set to prop_dynamic, but I believe it didn't work.
    Then I tried filter_activator_name, with the filter name set to the props' name, but that didn't work either. I know how to use filters and I know what the filter mode does and how to use it, but I just couldn't get the system working.

    Assuming everything else was done right, anyone has any idea? are those filters actually avaliable in tf2? Can you use them to filter props as well? Do you have some idea for a workaround?
     
  2. Requiesta

    Requiesta L1: Registered

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    You may want to post some screenshots of what you attempted because those two methods are the only ways I can think of. Unless you forgot to check the flags in your trigger_multiple to actually detect the prop_dynamic entity.
     
  3. takabuschik

    aa takabuschik

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    Well, I managed to fix it somehow, so I'm all good. The filters work in tf2, they might be able to filter props and might not.
    As to why the filters didn't work, I have no answer.