Some n00b server problems

Ida

deer
aa
Jan 6, 2008
2,289
1,372
I rented a server not too long ago (94.75.248.226:27015). Just for the kicks and experience, really (and in an attempt to support custom mapping, by hosting a "best of" selection of customs). I was never expecting people to flock to it, but I found it weird that no one ever even dropped in for over a week.

The problem appears to be that people can't download the maps from it. I'm hosting it on gameservers.com, and using FTP to upload .bsp files to the server's /maps folder, as well as putting the names of the maps in the maplist.txt and mapcycle.txt files. Feel free to point and laugh, but apparently there's something else I need to do, or else people won't be able to download the maps from the server. Any ideas?
 

drp

aa
Oct 25, 2007
2,273
2,628
they will be able to download, but their speeds will be at a snails pace. the best thing to do for custom content is to bz2 the map and upload it to a web host.

adding sv_downloadurl "http://yourhost.com/" to your server.cfg will allow users to download the maps via http and not through the server.
 

PMAvers

L6: Sharp Member
Jan 29, 2008
389
142
they will be able to download, but their speeds will be at a snails pace. the best thing to do for custom content is to bz2 the map and upload it to a web host.

adding sv_downloadurl "http://yourhost.com/" to your server.cfg will allow users to download the maps via http and not through the server.

This.

I havn't used the free website hosting that Gameservers has to host maps, but that might work.

But, with the hosting, you're going to want to have folders laid out in a specific pattern. How I did it was have a specific tf folder to point to, so "http://yourhost.com/tf". Inside the tf folder you'll need a "maps" directory, and inside that you'll put the .bz2'd map files.

For compressing the maps, I recommend 7-zip File Manager. (It's free!) Once it's installed, you can right-click on a map, and in the 7-zip menu choose "Add to archive...". In the options, you'll want BZip2 compression, and Ultra compression level. The filename for the compressed map should be done automatically, but to make sure it should be "themapname.bsp.bz2".
 
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